FOR IMMEDIATE RELEASE
SEATTLE, WA (January 10, 2013) – Indie developer 17-BIT today announced that they will be releasing Skulls of the Shogun worldwide on January 30 th, 2013 for Xbox 360, Windows 8 PC, Microsoft Surface, and Windows Phone. The Xbox 360 version will be available for 1200 Microsoft Points in the Xbox Live Marketplace, the Windows 8/Surface version for $14.99 in the Microsoft Store, and the Windows Phone version for $6.99 in the Windows Phone Marketplace.
Skulls of the Shogun is an invigorating cocktail of 1960’s-flavored sorcery and strategy. Washed up on the shores of the afterlife, players meet and join forces with vibrant ghost-samurai warriors, magical animal-monks, and mustachioed samurai generals on the way to capture the Skulls of the Shogun in a 15-hour single-player campaign. Skulls of the Shogun also features up to four-player local and online multiplayer battles.
Also, for the first time ever, players will be able to challenge their friends, fight their way through online multiplayer battles, and even take their single-player campaign on the road asynchronously — whether they’re playing on Xbox 360, Windows 8, Surface, or Windows Phone. Called Skulls Anywhere, this cross-platform gameplay has never been done before on Microsoft platforms and will be available at launch on all four launch platforms!
“After three and a half years, Skulls of the Shogun is finally ready to be released,” said 17-BIT Founder and CEO, Jake Kazdal. “We’re ecstatic we could bring Skulls to all four of Microsoft’s platforms, and bring them all together with cross-platform functionality. We appreciate the excitement and patience by all the Skulls of the Shogun fans, and we here at 17-BIT believe the wait will be well worth it.”
Skulls of the Shogun will be localized in English, French, Italian, German, Spanish, Korean, Japanese, Brazilian Portuguese, and Russian.
17-BIT is a Seattle-based boutique independent video game developer specializing in revitalizing classic genres with cutting-edge gaming experiences. Founded in 2009 by game industry veteran Jake Kazdal, 17-BIT aims to deliver iconoclastic games that challenge the expectations of 2D gaming. With bold, eye-catching art and broad audience appeal, 17-BIT creates fresh game experiences that hearken back to the 16-bit era of consoles, but with the power and high definition of modern hardware.