A free school, Molyneux’s BootCycle, the GameCityPrize and more

GameCity7, October 20-27th

Nottingham (03/05/12) - GameCity, the world’s best loved videogame festival, yesterday unveiled the first details of GameCity7 at a launch party. For more details or to interview GameCity Director Iain Simons, contact PR & Marketing Coordinator, Chris White, chris@gamecity.org.

At a private launch event yesterday, GameCity unveiled the first details for GameCity7, the return of the world’s best-loved videogame festival, running from October 20-27. More details

SEVEN! This year’s festival will last an entire week (that’s seven days, but you probably got that already from the intro). From October 20-27, the festival runs for the entire half term week in a move guaranteed to bring smiles to bored children and exhausted parents. Also, it’s (very nearly) completely free, and will feature the usual brilliant medley of games culture, movies, music, art, cake, fancy dress and dancing. We’re aiming for more dancing this year.

GAMECITY STEAM SCHOOL! The world’s very best school. Lasting the entire week, the GameCity STEAM School is open to everyone, from every walk of life, of any age, regardless of prior experience. Aiming to inspire just as much as teach, the focus will be on STEAM subjects (Science, Technology, Engineering, Arts, Mathematics) with an inter-disciplinary focus.

GameCity Director, Iain Simons commented, “The STEAM School is for parents, senior citizens, young kids, families and even students who want to get into the industry. I want to make it clear though, despite being part of a festival, this IS a school and has all the things you’d demand from one. Assemblies, school photos, school trips, school dinners and - if the situation calls for it, we have a nit-nurse on hand.”

We’ve teamed up with some incredible partners to ensure the GameCity STEAM School is the best thing since Sonic learned the spin attack, including The Mozilla Foundation, The British Library, Crytek UK, TT Games and Nottingham’s Local Education Authority.

TEACHERS! Since time immemorial, this word has held a certain level of power over those aged under 16, and can conjure memories capable of bringing down even the strongest souls decades later. But no more! The GameCity STEAM School comes complete with its own very special guest Head Teachers. Confirmed so far, with many more to come, are Martin Hollis (UK games industry veteran), Jonathan Smith (TT Games Director) and Anna Marsh (Lady Shotgun Games founder).

PETER MOLYNEUX’S BOOTCYCLE! Britain’s most prolific games designer and founder of new studio 22Cans takes over for an entire day, programming a series of events to celebrate and explore his time in the industry, from past and future projects to inspirations outside of games; films, music, art, literature, canines and more.

FILMS! We’ve teamed up with Broadway Cinema, one of the UK's leading independent cinemas, to go beyond “games are just interactive ?lms” debates and bring you what really matters; a true insight into this beautiful relationship. Running parallel to the festival, the silver screen goes from 8bit to full HD as a full programme of videogame inspired work takes over, complimented by a series of panel debates, Q&As, interactive events and guest programming from the festival headliners as they explore the impact cinema has had on their careers.

30 YEARS OF COMMODORE 64! As part of the National Videogame Archive (another GameCity project; I know, we’re a busy lot, aren’t we?), GameCity will celebrate the 30th anniversary of the much loved 8bit computer by reuniting the team behind Zzap!64, the birth of UK games journalism, as they create a one-off, commemorative issue alongside other C64 luminaries.

THE GAMECITY PRIZE! The GameCityPrize is set to return during festival week after launching last year to international acclaim; the award will celebrate the cultural significance of the medium and create more conversations among those outside the industry. At the British Film Institute on May 16, Lord Puttnam, Charlie Higson, Ekow Eshun, Ian Livingstone, Helen Lewis-Hasteley and Lucy Kellaway will debate the significance of games, as well as launch the Prize and announce this year’s jurors.

CARDBOARD! Philippa Rice, the incredible talent behind the charming web comic My Cardboard Life, will help shape the festival in her own (cut out) image. Bringing a hand crafted approach to a world ruled by pixels, the week’s celebrations will have a truly unique identity. You can see her work now at http://festival.gamecity.org

To discuss teaching, exhibition, sponsorship, partnership opportunities or press passes to the BFI Prize event, please contact GameCity’s PR & Marketing Coordinator Chris White, chris@gamecity.org



Follow all the latest GameCity news on our website,  www.gamecity.org

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*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in an exploration of videogame culture. Every month a series of brilliant headline speakers share their insights, passions and experiences in games as they offer a unique look into their work.

GameCity is what a videogame festival should be. 

The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the ITAG conference, the GameCity videogame festival, GameCityNights and the National Videogame Archive - a unique collaboration with the National Media Museum.

Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space.

GameCity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.

Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Eric Chahi having headlined.

We’ve worked alongside some of the most prominent names in gaming, including;

Nintendo, Microsoft, SCEE, Electronic Arts, Rare, Crytek UK, Harmonix, thatgamecompany, Warner Bros, TTGames, Activision, Namco Bandai, Ubisoft, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Denki, Naughty Dog, Midway, Zoe Mode, Nana-on-Sha, Amanita Design and lots more.

Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights – nothing is off limits for this most radical of videogame festivals.

Don’t just take our word for it, see what others have said after working with us,

GameCity is everything which is true and unbroken in the games industry

Mads Wibroe, Producer, Playdead

(GameCity is) the Sundance of the gaming world

The Times

Surprising, transfixing, inclusive, joyful… I always run out of superlatives on the subject of GameCity


GameCity continues to be the most culturally-interesting and left-field coming together of video game creators and players alike, taking over the English city for four days in a vivid celebration of the medium, from the tallest blockbuster to the meekest indie title


Nottingham doesn't have the swagger of Los Angeles or the neon allure of Tokyo, but it can boast a games show that puts E3 and TGS to shame. GameCity is a festival in the truest sense of the word, a celebration of a community and a culture that's sadly all too often swamped by corporate concerns



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