A new puzzle classic

Hamburg, Germany, August 4, 2013: A new challenge for fans of nifty puzzle games: Tilt is the first independent game by Andreas Hackel, co-founder of the game development studio Candygun Games. As a mixture of Rubik’s Cube and a wooden labyrinth Tilt is a challenging experience for both fans of classic puzzle games and also for gamers who want to train their brains!

In each level players have to move colored blocks to a given target position. To move the blocks the player can tilt the board with his finger and the blocks will follow gravity.

Tilt comes as a free game with 16 levels. An additional level pack with 48 levels can be bought in the in-app store. To get a first impression of Tilt watch the trailer on www.tilt-game.com. The full game is packed with nifty puzzles that guarantee fun from the beginning to the end and can be downloaded now from App Store:



·      64 levels in 4 categories

·      Free version with 16 levels

·      Different game modes (e.g. borderless mode)

·      Beautiful detailed art style

·      Leaderboards and achievements

·      Very easy accessibility due to intuitive controls


Marketing assets can be found here:


For more information about Tilt please visit the website at www.tilt.com.

About Andreas Hackel

Andreas Hackel is a professional game developer since 2000. In 2010 he founded the console game development studio Candygun Games together with Roger Joswig, Claus Praefcke and Jens Jankuhn. After focusing on art production and art direction on “Velvet Assasin” (X360, PC by Replay Studios), “Dead Block” and “Dollar Dash” (both X360, PS3, PC by Candygun Games) Hackel did all the design, programming and art for Tilt himself. Ports for Android and Windows Phone are being planned.


Andreas Hackel


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