AVWW is a complete departure from what Arcen has previously developed in terms of genre. Set in a post-ice-age world in the distant future, the game focuses on survival and exploration. As a random survivor of this harsh world, you decide what impact to make on it. In fact, nearly anything you do will shape your world in some way. Span regions, even continents if you desire. Form settlements and build shelters for safer travel. Map your world, and face its many dangers. Being procedurally-generated, the world is unique for each individual player and it literally goes on forever. No two worlds are the same, and your world permanently forms only as you discover it. Explore, scavenge, craft, cast (yup, there's magic), and fend off foes in a variety of ways. Better your world by aiding other survivors and gaining their help. Or don't, kill everyone in sight and deal with the consequences.
It's all up to you.
While death for your characters is permanent, weapons, loot, levels and anything else you've earned while playing will always exist. If one character dies, the player simply assumes a new survivor and the world continues on from there. Not as if nothing happened, though. Those who came in contact with the now-deceased will eventually catch word of their passing, and may share feelings on the departed, for better or worse. Current characters can even pay their respects by visiting the player's own personal graveyard which will contain each and every deceased character played.
A public alpha of the game is planned for March. Those who pre-purchase A Valley Without Wind at that time not only get a discount off the beta version and full release prices, but will also gain immediate access to the alpha when it becomes available. Tools for creating custom content will come packed alongside as well, so pre-order customers will play an integral part in the development process from alpha to launch and can, if they like, create and submit content that may be added to the official game release. Development plans at present are to continue on well after post-release, so that there will always be new places to explore and new adventures to be had.
Accompanying the AVWW announcement are seven pre-alpha screenshots and a music and animations video from the game. They can be viewed on the main Arcen page for the game as well. For more information on A Valley Without Wind, please visit:
About Arcen Games
Arcen Games entered the PC indie scene in 2009 with their cult classic AI War: Fleet Command, which was named the 40th best-reviewed PC game of the year by MetaCritic. Their second year was a busy one, seeing the release of The Zenith Remnant, the first full expansion for AI War; Tidalis, an innovative block-based puzzle with casual appeal and hardcore depth; and Children of Neinzul, a micro-expansion for AI War with all profits benefiting the Child's Play charity, of which Arcen is a platinum sponsor.
AI War's third and largest expansion Light of the Spire marked Arcen's first release of 2011, and now the company has shifted its focus and excitement to the development of A Valley Without Wind. Originally a one-man shop, Arcen Games has grown to have half a dozen part-time or fulltime contributors to its various titles.