For immediate release - San Francisco - It takes 2 to spread a virus... 2-4 that is. With Steam Big Picture launching today A Virus Named TOM is a whopping 75% off. Why so much? To celebrate being played the way it was intended: with friends of questionable morals over for a couch co-op session, causing mayhem throughout the City of Tomorrow!
But don't get the wrong impression. While it is cooperative, we mean that in the loosest sense possible. Sure you need to work together to infect the city, but no one said you couldn't get achievements for killing your teammates, or that you shouldn't rub it in their face when the results screen shows you solved most of the puzzle or took out the most drones, while they acted like some scared little email virus.
Doubt our cooperative nougaty center? See what reviewers had to say about it:
"...the best feature of the game is its cooperative gameplay – which should say something considering the magnificence of the single-player game."
“The most addictive co-op game we’ve played since Portal 2.”
"Failing a puzzle in single-player mode is upsetting, but when you can blame at least half of the loss on another person (preferably one whom you care about deeply), it's much more enjoyable."
"Getting angry at a friend because he doesn’t see the solution as clearly as you is always fun and allows for some really entertaining moments."
"While playing through the co-op levels with a friend, I couldn’t help but think about Portal 2’s co-op experience...If you’re looking for an engaging puzzler this one is a no-brainer, but if you’ve got a friend you can play co-op locally, it is a must buy"
- Internet Freaks
“Friendships will be destroyed, but I’m sure that’s all part of Dr. X’s diabolical plan.”
The heads of robot dogs will fill the streets, teleporters shall send different body parts to different zip codes, Muahahahaha!
Also look for Holiday DLC coming soon!
For Review Codes or specific content, please contact firstname.lastname@example.org for details.
Buy it here:
Game's Website (includes Steam Key): http://www.avirusnamedtom.com/
Trailer on Youtube: http://youtu.be/QKVWEIhHBkQ
YouTube channel: www.youtube.com/misfitsattic
About A Virus Named TOM
A perfect place. A city without traffic. A dog that doesn't poop. All products of the brilliant mind of Dr. X, but hell hath no fury like a mad scientist fired by a giant corporation. In this unique action-puzzler you take control of TOM, a virus created for one purpose: revenge.
Hack your way through brain scrambling puzzles while maneuvering through a thumb cramping maze of enemies. Team up through over 50 cooperative levels in what MMGN is calling "The most addictive co-op game we've played since Portal 2." And if the over 100 levels aren't enough, you and your friends can destroy each other again and again in battle mode to determine just who is the supreme virus.
- Single Player mode with over 50 levels across 6 distinct areas
- Cooperative mode (for up to 4 players) with over 50 additional levels in which "friendships will be destroyed"
- Battle for supreme virus-itude by battling your friends in Battle Mode
- Evolving mechanics which ratchet up the difficulty from lollipop to soul crushing
- An animated tale full of dark humor, malfunctioning robots, and little girl screams
More on our website: www.avirusnamedtom.com
About Misfits Attic
Tim and Holly founded Misfits Attic shortly after getting married. They had a daughter during production of 'A Virus Named TOM' because they felt the stress of running an independent game studio wasn't enough of a challenge. You can see clips of her in the various update videos for AVNT at http://www.youtube.com/playlist?list=PL648C422EE2903007
For inquiries about A Virus Named TOM, or Misfits Attic please contact:
Tim Keenan at email@example.com
BIGindiePR was created as a full service public relations company for current or first time indie game developers looking to get their game(s) more notoriety at a reasonable cost. Unlike many other PR companies BIGindiePR was developed to be a complement to indie game developers’ current toolsets. By removing unnecessary spending, and overcharging. BIGindiePR can offer services for far less than its competitors. Our primary goal is to get your game noticed, not to drain your budget. By offering indie game developers cost effective public relations we hope to increase awareness of indie games as a new culture and genre of the video games industry, and we can do that by getting your game noticed. Please visit www.bigindiepr.com for more information on BIGindiePR.