Activate3D Releases Intelligent Character Motion 1.0

ATLANTA, GA,  Feb. 17, 2011— Following on the successful launch of its Free Community Version earlier this month, Activate3D ( www.Activate3D.com) today announced the release of Intelligent Character Motion 1.0 (ICM) for Kinect for Xbox 360. 

Based on a patent-pending set of algorithms, ICM promises to dramatically enhance the immersive quality and playability of video games by integrating in real-time the player’s motion with their intended in-game action.  As an added benefit, game designers are freed from the labor-intensive work of scripting every possible movement in the game and are able to focus their efforts on creating next generation gameplay.

The key capabilities delivered include solutions for grasp detection in virtual worlds, inverse kinematics algorithms to enforce contact with objects, a high-speed motion recognition algorithm that detects mimicking even with partial body input, and a patented algorithm for synthesizing animations that fit seamlessly with a physics simulation powered with PhysX by NVIDIA.

“The release of ICM 1.0 is an important milestone in our company,” said Activate3D’s co-founder and CEO Jeff Levy. “We have taken fundamental character motion research and delivered a product that will impact games that use natural interaction devices such as Kinect.”

 “We are excited to have Activate3D in the Xbox 360 Tools and Middleware program,” said Sean White, Microsoft’s Xbox 360 Tools and Middleware Manager. “ICM will offer additional capabilities to game developers building games for Kinect.”

Previously available for PC, ICM has been extended and optimized for Kinect for Xbox 360.  ICM 1.0 is shipping March 21. The ICM SDK is fully documented and provides tutorials and example code. Game developers interested in learning more about the product can schedule a meeting with Activate3D at the Game Developers Conference in San Francisco, Calif., March 2 - 4, 2010, by emailing info@Activate3D.com.

About Activate3D

Activate3D, headquartered in Atlanta, Georgia with a product development office in Raleigh, North Carolina, develops Intelligent Character Motion (ICM), a revolutionary approach to creating rich, robust in-game characters and worlds for games that use motion control devices.   Activate3D is a member of Microsoft’s Xbox 360™ Tools and Middleware program.  The company was co-founded in 2010 by technology entrepreneur and investor Jeff Levy and Georgia Tech professor Dr. Karen Liu, and is privately funded.  To learn more, visit the company website at www.Activate3D.com.

MEDIA CONTACT: 

John Austin

john@activate3d.com

Office: 919-882-1998

Cell: 919 949-0921

Activate3D

817 W. Peachtree Street

Suite 208

Atlanta, GA 30308

www.Activate3D.com

Office: 404 961-7001

Fax: 678 905-1335 


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