Santa Monica, CA– Dec. 13, 2007– Activision, Inc. (Nasdaq: ATVI), in conjunction with the GGL, today announced the Ultimate Mercenary Tournament for its recently released high-octane first person action game Soldier of Fortune® Payback. At stake is $15,000 in cash and prizes and an all-expense paid trip to New York City, along with the fame and bragging rights that being the best virtual mercenary in the world gets you. Practice rounds begin today with official qualifying tournaments kicking-off in January 2008. For complete registration information, along with rules and regulations, go to SOF.GGL.COM.
The Ultimate Mercenary Tournament will offer single and team play ladders in the online multiplayer modes. Ten finalists will pack their bags and head to New York City in February for a spot in the championships to be televised on Voom GamePlay HD.
About Soldier of Fortune Payback
Soldier of Fortune Payback is the long-awaited third installment of the Soldier of Fortune video game series. The saga continues with the mercenary organization known as“The Shop,” where players take on the role of a hired mercenary. Players will experience all the thrill and dangers of authentic mercenary combat blasting their way through high intensity combat situations in the world’s most dangerous hotspots with an arsenal of weapons capable of doing massive amounts of damage. Using any means necessary, players will need to uncover a complex plot and defeat an extremist organization determined to throw the world into global conflict. Failure is not an option.
Fore more, visit the official site at www.MercsWanted.com.
Soldier of Fortune Payback, which is published by Activision Minneapolis, is available now for the Xbox 360™ video game and entertainment system from Microsoft, the PLAYSTATION®3 computer entertainment system and the PC. The game has been rated“M” for Mature by the ESRB.
GGL is the leading media company dedicated to expanding and delivering the culture of videogaming to a worldwide audience. Formerly known as the Global Gaming League, GGL engages its growing, global community of loyal videogame enthusiasts via its state-of-the-art online gaming network, its year-round live videogame tournaments and events, celebrity leagues such as the Hip-Hop Gaming League and the Professional Baseball Gaming League, and broad array of gaming-oriented content, technologies and services. These offerings put the GGL at the epicenter of the online gaming universe, creating an immersive, 360-degree entertainment experience for a rapidly growing community of connected gamers. For more information, visit www.ggl.com.
About Activision, Inc.
Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $1.5 billion for the fiscal year ended March 31, 2007.
Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Scandinavia, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company’s World Wide Web site, which is located at www.activision.com.
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Cautionary Note Regarding Forward‐looking Statements: Information in this press release that involves Activision’s expectations, plans, intentions or strategies regarding the future are forward‐looking statements that are not facts and involve a number of risks and uncertainties. In this release they are identified by references to dates after the date of this release and words such as“will,”“will be,”“remains,”“to be,”“plans,”“believes”,“may”,“expects,”“intends,” and similar expressions. These risks and uncertainties include, but are not limited to, sales of Activision’s titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Activision’s ability to predict consumer preferences among competing hardware platforms (including next‐generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision’s products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, maintenance of relationships with key personnel, customers, vendors and third‐party developers, international economic and political conditions, integration of recently acquired subsidiaries and identification of suitable future acquisition opportunities, limitations on our ability to issue stock and options and foreign exchange rate changes. Other factors that could cause Activision’s actual future results to differ materially from those expressed in the forward‐looking statements set forth in this release include, without limitation, the further implementation, acceptance and effectiveness of the remedial measures recommended or adopted by the special sub‐committee of independent directors established in July 2006 to review Activision’s historical stock option granting practices, the board and Activision; the outcome of the SEC’s formal investigation and the derivative litigation filed in July 2006 against certain current and former directors and officers of Activision relating to Activision’s stock option granting practices, the possibility that additional claims and proceedings will be commenced, including additional stockholder litigation, employee litigation, and additional action by the SEC and/or other regulatory agencies, other litigation (unrelated to stock option granting practices),. , and the risks identified in Activision’s most recent annual report on Form 10‐K and recent reports on Form 8‐K. The forward‐looking statements in this release are based upon information available to Activision as of the date of this release, and Activision assumes no obligations to update any such forward‐looking statement. Forward‐looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of future performance and are subject to risks, uncertainties and other factors, some of which are beyond our control and may cause actual results to differ materially from our current expectations.
Weber Shandwick for GGL