Advanced Registration for SIEGE Extended to Sept. 22

Atlanta, GA – Sept. 14, 2011 — The Southern Interactive Entertainment and Game Expo (SIEGE) today announced that advanced ticket sales for its fifth annual expo have been extended for one week. Scheduled for Oct. 6 – 9, 2011, at the Marriott NW Atlanta hotel, SIEGE focuses on the fast-growing game design industry in the South.

 “When we announced all of the recent additions to the SIEGE program at last night’s meeting of the Georgia Game Developer Association (GGDA), there was a strong interest in making sure everyone knew about them before prices went up. We’ve added speakers like Electronic Arts’ chief creative officer, sponsors like Tripwire Interactive and Hi-Rez Studios, a game investment conference, a mini-incubator for people just forming game design studios, and much more,” said Andrew Greenberg, SIEGE director and producer of the upcoming Haunted House Tycoon computer game.

Registration prices were set to go up Sept. 15, but the GGDA opted to extend advance registration until Sept. 22 to give more people to take advantage of the many opportunities SIEGE offers. Sessions at SIEGE cover all areas of game development, from programming to design to art to game audio to business and legal issues. SIEGE also offers a strong focus on serious games - games for training, health, education and other areas.

Now in its fifth year, SIEGE features leading figures from a wide spectrum of the industry, including artists, programmers, designers, investors, writers, teachers and business executives. Other speakers include government figures, experts on computer game violence, social issues, serious games and more. This year also introduces the first Game Investment Conference @ SIEGE, an all-day event scheduled on Oct. 6 for investors, game producers and others interested in the funding of new interactive products.

Advanced Registration for SIEGE Extended to Sept. 22

The event has attracted a variety of sponsors, including leading companies, universities, and government organizations. Conference sessions include classes on the latest software, game design techniques, business issues, serious games, starting a new company, and more. More information is available at  

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