Adventurezator is an emergent adventure game about creating emergent adventure games

SANTA CATARINA, BRAZIL — July 10, 2013 — Pigasus Games, mighty game developer and part-time airborne swine, has lifted the metaphorical curtains on Adventurezator.

While adventure gaming as a genre seems to be doing perfectly fine for itself lately, Adventurezator aims to shake things up a little by scrapping the tried and true mechanics of "click-spamming", "walkthrough-consulting" and even the classic "beating-head-against-keyboard-when-you-need-a-specific-cup-to-solve-the-puzzle-since-the-perfectly-fine-tankard-you-have-somehow-cannot-hold-water".

Brazil-based developer Pigasus is betting that their new "emergent behavior" system will restore power to all the tankards, cups, chalices and goblets in the world. It works like this: all puzzles are designed by combining objects and environments that come with their own rules for interaction. Cups will always be able to hold water. Orcs will always attack humans on sight. By using these tools, the designers can create puzzles that are intuitive and allow for multiple solutions – even some that were not predicted by the creators themselves!

In Adventurezator you will be able to not only play a developer-authored Campaign, but also indulge yourself in some adventure-designing of your own with a simple-but-powerful interface that allows you to create puzzles, set goals, dress up characters and environments and even create your own animated cutscenes and dialogue. The best community-created content will be available for players in what the developers like to call "The Infinite Well of Adventure Games".

To creatively demonstrate the creations that can be spawned by your own creativity, the following trailer ( http://youtu.be/inFuInAeBco) was entirely created using the in-game Cutscene creator! Quite creative.

And here is a video depicting some puzzle-creation and some puzzle-solving: http://youtu.be/i3uW9Q6FX3s

As a result of emergent behavior from pairing "indie developer" with "neat ideas", there is a Kickstarter going on for Adventurezator. You can kick it here: http://kck.st/13M3xG5

There’s also a Steam Greenlight page, of course: http://bit.ly/advzGreenlight

Developer Pigasus also wants to show how trendy they are in the internets with their "Mighty Pop Culture Contest of Adventure": the first cool and handsome person to create a Facebook post with the complete list of all pop culture references in the Adventurezator kickstarter videos is going to win a package filled with $200-worth of content in the form of the full games (x6), t-shirt, DVD and pig-themed poster.

Project Home: http://www.pigasusgames.com/

Kickstarter: http://kck.st/13M3xG5

Greenlight: http://bit.ly/advzGreenlight

Dev Blog: http://pigasusgames.blogspot.com.br/

On Facebook: https://www.facebook.com/pigasusgames

About The Adventurezator

The Adventurezator is both game and meta-game, where the players create and share point-and-click adventures. It's a tough beast to put into short words, the shortest way to describe it is Monkey Island (gameplay) meets Little Big Planet (create and share) meets The Sims (look and feel).

When Pigs Fly is the single player campaign that will ship with the Adventurezator upon release. Play the adventures of Edmund, the human-turned-pigman while he tries to become a human again, and his sidekick Zookwinkle the Gnome.

About Pigasus Games

Pigasus Games is an indie game dev, based on Florianópolis, Brazil. They've been developing the Adventurezator since mid-2012, and it's their first game.

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Press-Kit:   http://bit.ly/advzKit

Contact:

Fabio 'Petrucio' Stange

Email: petrucio@pigasusgames.com

Skype: petrucio_h

 


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