PARIS– FRANCE, April 22, 2010 - Alien After All, the French digital entertainment designer and production company, in co-production with Neko Entertainment, reveals new screenshots for the upcoming Nintendo DSiWare™ title DodoGo! , exclusively available for download on the Nintendo DSi™ Shop beginning Monday, April 26, 2010. The screenshots depict ten different tools and contraptions players use to deliver the endangered Dodo eggs to safety and out of the clutches of extinction.
DodoGo! is an adventure / puzzle game that will require imagination and wit to save an endangered species from an impending demise. By applying a variety of in-game tools, players must guide the Dodo eggs across nearly 100 levels of inhospitable environments while avoiding obstacles, pitfalls and threatening predators. With the Nintendo DSi™ stylus in hand, players will need to interact with unique environmental challenges on each mission. Ten abilities will help players manipulate the eggs to stop, regroup, catapult, jump, complete U-turns, climb or cushion falls. Throughout every challenging level, the survival of the Dodo species resides in the hands of the player.
On the DodoGo! website ( www.dodogohome.com), players can access the latest game news, exclusive downloadable content - including music from the game and concept art, and a chance to compete for the world’s top score.
DodoGo! Ability Toolbox:
- <*> Decks: This tool creates a temporary bridge or wall and acts as a cushion protecting an egg’s fall, preventing damage to its fragile shell. Act quickly! Decks will crumble and can be destroyed easily.*> <*> Stone blocks: Use blocks to fill a collapsed point in the game to guide eggs successfully in their journey. However, stone blocks are subject to gravity and can destroy objects in the game.*> <*> Springs: Take advantage of embedded adjustable springs and use them to project your eggs across dangerous environments or to advance in levels.*> <*> Shovel: Use the shovel to fill or remove holes, dig tunnels, and manipulate different elements of the ground for player advantage.*> <*> Robo-Eggs: Similar in appearance to a Dodo egg, the Robo-egg is a destructive bomb that can be activated by attaching a rope to its shell, which can be handy in emergency situations.*> <*>Brush: Use the stylus to create dust clouds or fire to help sneak by predators, and create traps or a distraction.*> <*> Saw: The stylus can act as a saw and cut through decorative elements such as ropes or wooden floors to bring the Dodo eggs to safety.*> <*> Axels: Activate axels with ropes to suspend blocks that can act as a pulley or anchor that can be used for environment manipulation.*> <*> Switches: A switch acts as a mechanism to create doors and traps that can be activated by using different in-game properties such as rocks, soil and wood.*> <*> Fans: Create air or water currents with fans when eggs are submerged to help shelter them from harm.*>
Screenshots for DodoGo! can be found at:
DodoGo! TM is a registered trademark of Alien After All SAS.© 2010 Alien After All SAS all rights reserved. Trademarks are property of their respective owners. Nintendo DSi and Nintendo DSiWare are trademarks of Nintendo.
About Alien After All:
Alien After All, is a conception and production studio devoted to the creation of innovative franchises in the video game and electronic book publishing sectors. Alien After All is an independent studio founded in 2007. The company’s head office is located in Paris area.
About Neko Entertainment :
Since 1999 Neko Entertainment has been developing video games exclusively for consoles and PC. Neko's productions are base around an evolutionary development platform for consoles called the Neko Game Development Kit (NGDK). This in-house technology allows our team to develop simultaneously games across multiple platforms. Neko Entertainment is officially license to develop on Nintendo, Sony, Microsoft and PC platforms. Neko's main activity is to develop licensed titles for leading worldwide publishers such as Vivendi Universal Games, The Game Factory, Deep Silver, Atari and Ubisoft. Over the years and after many released titles, Neko has become accustomed to follow the strict requirements and guidelines of its licensors, while aiming to create exciting game content. In 2003 Neko Entertainment creates and develops the concept of the“Cocoto Collection”, a coherent series of cute games designed for the PlayStation 2, PC, Nintendo GameCube™, Game Boy™ Advance, Nintendo DS™ and Wii™, iPhone and iPod). Thanks to this attractive IP and others, Neko Entertainment has built strong partnerships all over the word with several distributors and publishers such as Big Ben Interactive, Koch Media, Midas Interactive, Micro Application, Atlus, InterChannel Holon, Kemco, Eidos, Take 2 and Midway. Neko Entertainment invests continuously to exploit the full potential of the new generation of consoles by creating innovative game plays and technologies, and are already looking towards the Next Generation of gaming experience.
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