Have you ever considered your own mortality?
Have you ever thought that maybe there’s more to the afterlife than keeping gravediggers and veil-makers busy?
The thing is: Death is big business. The Ministry Of Mortality is the infernal agency tasked with finding the stiffs, shuffling off their mortal coils and setting them on their way to a better (or worse) afterlife. A vast, ancient corporation that can’t cope with demand, the Ministry Of Mortality is stretched to breaking point.
Plenty of room for the little guy, wouldn’t you say?
And that’s where you come in. Grim T. Livingstone: Reaper, entrepreneur, malcontent and founder of Death, Inc., the afterlife’s premier mortality outsourcing agency.
Death Inc. is a game about a jobbing reaper spreading the bubonic plague in medieval England. It’s about infecting as many peasants, serfs, wenches and even noblemen as you can. And of course, it’s about leading your pestilential horde to defeat the forces of Good.
Initially releasing on PC and Mac, Death Inc. is a freehand strategy game with more than a hint of the Pied Piper. We’d use Plague, Cremate, Scare but we’d probably get sued.
Death Inc. is being made by Ambient Studios in the inexplicable heart of British games development: Guildford. It’s OK, you probably haven’t heard of us either but we’re a bunch of industry veterans creamed from Media Molecule, Lionhead and Criterion. We’re awesome.
To raise funds to complete the development of Death Inc., a Kickstarter project is being launched on 4 th February. You’ll hear more from us before then I’m sure.
Many thanks for the support!
- Ambient Studios