UK, March 11 th, 2013. Ambitiously set out to become the biggest RTS Tower Defense hybrid to date, Strategizer: Art of Defense (for PC, Mac & Linux) just launched a Kickstarter project, in order to continue development for the game – a 2 factions, base building and resource management, set in a TD environment.
White Titan Games began development in 2012, and they managed to self-fund the process until now. Their Kickstarter goal is to raise £10,000 by April 4 th, having already received pledges that amount to £2,086.
“We’ve wanted to create a TD game that didn't suffer from the weaknesses we felt other such games inherited from the genre: a limited involvement in gameplay, and short life-span in terms of longevity. Strategizer: Art of Defense is now shaping up into becoming the biggest game of its genre, with unprecedented levels of depth and longevity”, says Ben Perchard, White Titan Games.
Strategizer: Art of Defense is a game that blurs the lines between traditional Real Time Strategy and the modern simplistic Tower Defense formula, by merging some of the key gameplay features. Fans of the Command & Conquer series or Starcraft will feel a nostalgic sense of familiarity, as they gather resources, construct buildings and defend from on-coming attackers, all in a dynamic 'TD' setting. The game features 2 factions, an epic campaign mode, weekly tournament, attractive yet simple visuals and a plethora of weapons and special abilities to research and customize.
Fans of the Tower Defense genre can check out Strategizer’s Kickstarter project and support the development of the game that is focused on revolutionizing its genre.
Art of Defense is the first of 3 Strategizer titles, including a free Facebook game, and the possibility of a full-scale RTS on the cards, somewhere down the line.
About White Titan Games
The team is made up from a very mixed bag spread across the world (US, UK, Romania), with a variety of experience and skills to bring to the table. Among the team they have 3 talented programmers, an ex-Ubisoft artist who worked on 'Tom Clancy: Ghost Recon' and a highly successful software developer leading the project, who is responsible for a number of successful programs and websites across a variety of industries.
For further information, please visit:
Ben Perchard, firstname.lastname@example.org