For Immediate Release
Staten Island , NY , November 29 th, 2010– Matrix Games ( www.matrixgames.com) and Black Hand Studios are thrilled to release another mapmaking tutorial video for their hotly awaited WWII turn-based tactical game, Panzer Command: Ostfront. The video explores how to begin placing a terrain and texture map over a satellite image with a particular focus on how to add roads to your map so your Panzers don’t throw a tread!
Erik Rutins, Director of Product Development at Matrix Games, said“I’m very excited by how powerful the new Map Maker is at creating realistic and quick 3D historical maps. The best part is the map maker in Panzer Command: Ostfront is easy enough to use that you don’t need to be a 3D modeler or expert artist to make fantastic battlefields of your own!”
Panzer Command: Ostfront will replace both Panzer Command: Winterstorm and Panzer Command: Kharkov and will include all the content from the previous two releases as well as new content. Registered owners of Panzer Command: Kharkov will have access to a massive FREE update that will bring their installations up to the Ostfront level in all respects.
Experience the Panzer Command series of tactical wargames. In the new Panzer Command: Ostfront, you are a company-level commander on either the Soviet or German side, fighting on the Eastern Front. Preserve your men and defeat the enemy, there is no other way!
Each decision you make as a commander must be weighed carefully. You will find that the gameplay is balanced to reward historically successful tactics while the AI will punish rash choices. The victory system for scenarios and campaigns rewards multiple strategies and evaluates your performance and rank after each battle. A revised and improved interface gives you all the information you need at a glance, while allowing you to set waypoints for each of your platoons, rewind and review the turn replays and read a full log of the events of the battle, color-coded and filtered by unit.
After you have played through the 60+ included scenarios and 10 campaigns (including updated versions of all of the previous Winterstorm and Kharkov content), the Random Battle and Random Campaign generators allow you create new content with just a few clicks using the provided presets for nearly infinite replayability.
For scenario designers and modders, an innovative new Map Maker allows you to create your own realistic 3D maps from 500m to 2km scale based on actual historical locations with auto-generation features that help you create it in less time than any previous 3D map-making tool. In conjunction with the powerful Scenario and Campaign Editors and the fully open unit data and models, this means that you have unprecedented access to modify the existing campaigns, maps, units and scenarios or create your own. There has never been a more open 3D tactical WWII wargame.
ABOUT MATRIX GAMES
Matrix Games produces, markets and publishes historical wargames as well as other computer gaming products. Since 2000, Matrix Games has published over one hundred titles and several award-winning games, including Gary Grigsby’s War in the Pacific, Close Combat: The Longest Day, Harpoon 3 Advanced Naval Warfare, John Tiller’s Campaign Series, Conquest of the Aegean, Crown of Glory: Emperor’s Edition, Battles In Normandy and Norm Koger’s The Operational Art of War III. Matrix Games is based in Staten Island, New York. For more information, visit the Matrix Games website at www.matrixgames.com.