Arcade County Game Building Application Release

Dallas, Texas - August 31, 2012

   Arcade County, the innovative new game creation system is now available for purchase. Created by longtime MMO developer unFun Games (creator of the First Star Online series of games), this new entry into the user-generated content genre hopes to break the difficult boundaries would-be developers have when creating their own games.

   The Arcade County Builder takes a very different approach to game creation. Most toolkits consist of a graphics/physics engine and then expects you to learn a difficult-to-use scripting engine for almost all of your games. The goal with Arcade County is that most users will never have to touch the scripting engine. There are powerful interfaces that allow you to play in a sandbox type of editing environment rather than reading through pages of documents trying to learn the simplest of actions.

   "I thought Little Big Planet was a really cool concept", says lead designer Robby Mulvany. "To be able to create something in real-time without needing to compile. That's great, but what if it went a step further? What if you weren't forced to a specific set of objects to build with and you could just import you own? What if you could write your own music? What if even then you weren't limited to our instruments and you could use your microphone to record your own and use them? What if, after you've made that masterpiece, you could upload it to our website and make money off of it? These are the ideas that really brought Arcade County to life.

   Early on, the decision was made to go 2D instead of 3D. It wasn't a tough decision, because it's so much easier to create 2D artwork. Programs like Unity aren't for the faint of heart. You need some serious graphics skill to make a game. It's a great package, but it's certainly not for hobbyists looking to just have fun. That was the line we drew with Arcade County. It needed to be fun, and at no point should you ever feel overwhelmed. It's not a toy, though. That's very important to remember. I expect great things to come from the community once it gets rolling."

   Arcade County greatly focuses on the 16-bit era of gaming. It's an ideal kit for platformers and shooters, although it can make games in many, many genres. You can build games on PC or Mac and create stand-alone versions or upload them to arcadecounty.com. Competition is another important feature, with each uploaded game having a top 10 leaderboard, with the ability for users to take pictures of themselves with their webcam and post a picture of themselves once they set a new score.

   "As the site continues to grow, we want it to become more and more social. Being able to see the moment when someone breaks a score is a great start, but we'll take it further. Down the road we'll have a map where you can see everyone playing and if someone gets close to a new world record, you can jump right in and watch them play live. You can cheer them on or heckle them and try to get them to crack under the pressure. We'll also do a marketplace where artists and musicians can sell their work for designers to use in their games. Right now the focus is getting the tools in the hands of the designers so they can begin to learn, and by the end of the year we want t

his to be an incredibly immersive social tool."

   The Arcade County Builder, the software needed to create games (and upload them to arcadecounty.com), costs $25. It's a one-time fee and all updates are free for life. Arcade County is available now for Windows computers. The Mac version will be released in the coming weeks. Games can be created for Windows computer or most web browsers. iOS and Android versions will release later in the year. Arcade County was created by Robby Mulvany of unFun Games.

Arcade County website: http://www.arcadecounty.com

contact the developer: arcadecounty@gmail.com  


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