Artemis Spaceship Bridge Simulator Updated


May 1st, 2012 -- Thom Robertson ( released a new version (v.1.65) of the PC game, Artemis Spaceship Bridge Simulator.

Changes and new features of this update include:

  • Upgraded the 3D graphics engine.
  • Major revisions to existing enemy races and ships.
  • New fighters, carriers and drones.
  • Space Whales.
  • New self-destruct sequence.
  • More customization options and a host of small fixes.
Artemis is a multiplayer, multi-computer networked game for Windows. Artemis simulates a spaceship bridge by networking several computers together. Unlike many networked multi-player games, Artemis was designed to be played by 3-6 players together in one room but it can also be played online.

In Artemis, one computer is the main screen, while the others serve as one of the five workstations (Helm, Communication, Engineering, Science, and Weapon Control). Working together as a bridge crew, the players warp around the sector, protecting space stations from a multitude of alien ships. Once the Artemis has expended its torpedoes and energy, the crew can replenish the ship by docking with a space station.


Some quotes from random people who played the game:

"For me, Artemis brought back all the vision and vitality that made PC games so broad and interesting. It's a real shot in the arm to space sims as well."

"Artemis is the best game ever. No, seriously. When you combine it with alcohol, magic happens."

"Your game is a brilliant concept"

"What can I say but, holy cow! I've spent the last few years thinking about how awesome it would be to have a game like this!"

"*Jawdrop* I might be able to revitalize our LAN parties with this."

"This is Star Trek through the Rock Band filter. You are playing together as if you were on a ship."

"Awesome game. Goodbye weekend."


Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at