Audioflow– Dynamic Game Music

Programming-free music pipeline

Audioflow is game engine middleware that alleviates the need for a programmer dedicated to the implementation of interactive music. It also eases the communication between composer, sound designer, and programmers, thus decreasing iterations and workflows when creating a game soundtrack.

Focus on content instead of implementation!Audioflow enhances your creative possibilities in interactive music. Sound designers and composers can manage the whole music implementation pipeline and speed up iterations. 

Achieve dynamic game music using the unique emotion system

Control the soundtrack from player actions via the unique  Emotion System through influence from game parameters. The unique Emotion System enables composers to assign feelings like happiness, fright, sorrow and suspense to his music and activate and intensify the music dynamically according to player actions.

Manage complex music production - with ease

“This is indeed an exciting opportunity for the computer game industry,” said Tom Andersen, CEO of Dynascore inc.“This is the first music editing tool ever specifically designed to manage the complexity of interactive music production. We've done this by using visual building blocks that allows the composer to structure complex music files in an efficient way. Our developers have been working closely together with composers and game engine developers to ensure a product that is both unique and in demand in the industry.“

Download free version at

At the Audioflow website a free version is available. A youtube video containing highlights of the program and further information is also available at the website.

For further information contact

Tom Nørregaard Andersen, CEO


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