AWARD-WINNING UNCANNY GAMES REACHES FOR THE SUN WITH POETICAL TALE ‘OIO’ OUT TODAY FOR PC&MAC

VALENCIENNES, FRANCE – 23  September 2011 – After winning a series of prestigious awards and the affections of gamers with ‘The Uncanny Fish Hunt’, the team at Uncanny Games in France is preparing for its first ever fully-fledged release with ‘OIO the game’. 

The strikingly original and enchanting puzzle platformer is available today as a downloadable PC & Mac title via Gamersgate ( http://www.gamersgate.com/DD-OIO/oio-the-game), and a PC title on Impulse Driven ( http://www.impulsedriven.com/oio) and Desura ( http://www.desura.com/games/oio) for £6.50 or $9.99.

The launch trailer is available here: http://www.youtube.com/watch?v=bFWOYQuGTuU

A demo is available on the official website.

The press kit with screenshots is available here: www.cosmocover.com/news/uncanny/presskit_OIO

“Man's heart away from nature becomes hard.” Standing Bear

Drawing inspiration from the mythologies of Icarus and timeless fairytales, OIO is the story of a little wooden man, awakened when a stray beam of sunlight pierces the twilight subterranean world in which he and his hand-carved compatriots stand frozen in time.  Alone in being reanimated, OIO embarks on a perilous journey through the vast organic netherworld with only his wits and magical seeds to overcome the challenges before him and climb towards the light.  As the journey unfolds, OIO will learn of the fate that befell his petrified companions, seek a way to free them from their inanimate tyranny, and come face to face with his greatest challenge.

“A good puzzle, it’s a fair thing. Nobody is lying. It’s very clear, and the problem depends just on you.” Erno Rubik

OIO is a scrolling platform puzzler, with simple yet intricate gameplay elements that draw the player into their quest to collect 100 orbs and 3 fragments on each level, and ultimately put the pieces of the story together to unravel the mystery.  The player will guide OIO through 12 scrolling levels in the twilight domain, using the seeds he acquires to grow and combine wooden beams and solve increasingly elaborate physical puzzles.

Jump over obstacles, climb, and master the propagation of fire in the wooden world, reaching ever higher through four different environments, including roots and natural wood, mines, and eventually a realm of metallic machinery.

“Though we travel the world over to find the beautiful, we must carry it with us or we find it not.”  Ralph Waldo Emerson

The beautiful art of OIO has been created in a hand-made “art brut” organic style, using wood alongside other natural forms and materials to build detailed environments with depth and scale.  The sensitively handled lighting and the hypnotic original music add the final atmospheric touch to environments that demand to be explored, drawing the player ever deeper into the OIO universe.

For more information, images and videos about OIO visit www.oio-thegame.com

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Contacts

For media enquiries, please contact the videogames marketing agency Cosmocover at oio@cosmocover.com or on +33 (0) 320 240 119.

If you want to review the game, ask for a redeem code.

About Uncanny Games

Fledgling video game development studio Uncanny Games formed following the creation of PC title ‘The Uncanny Fish Hunt’.  The beautiful and accomplished adventure game was written by the company’s founders while they were studying at the specialised video game school Supinfogame in Valenciennes.  ‘The Uncanny Fish Hunt’ went on to win the Unity Award for ‘Best Visuals’ at the Unite conference in November 2010 while the studio won the event’s ‘Rising Star’ award.  At Game Connection Europe 2010, the title was nominated for the ‘Selected Projects’ award and won the ‘GamesIndustry.biz Choice’ award.  In May 2011 the title scooped the Independent Propeller Award for ‘Best Visual Design’ at SXSW in Austin, Texas.  Since then the team of six have turned their talents and passion for detail to the crafting of OIO, an original puzzle platformer set in a wooden universe due for release on PC and Mac in autumn 2011.  


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