AWARD-WINNING VIDEO GAME COMPOSER SASCHA DIKICIYAN aka SONIC MAYHEM RELEASES "DOOMSDAY" EP TEASER VIDEO

 

Los Angeles, CA - August 3rd, 2012 - Sonic Mayhem, also known as award-winning composer and soundtrack producer Sascha Dikiciyan, the creator of original music scores for video games such as Mass Effect 3, Mass Effect 2: ArrivalQuake II, Quake III: Arena and Tron: Evolution, today released a teaser video for his forthcoming EP, DOOMSDAY . The first release of Sonic Mayhem's technological singularity concept, the teaser video invites you to experience a new wave of electronic punk movement coming this fall.

 

Watch the DOOMSDAY EP teaser video at www.sonicmayhem.com/ep and come join the Resistance! 

DOOMSDAY features all new music by Sonic Mayhem, including: "Bleed Forever," "Sequence of Chaos," "Doomsday," "A New Dawn," "125 GeV" and more.

For more information and updates, visit www.sonicmayhem.com/ep.

"Every artist bleeds for his art, but would a machine bleed for his?" 

About Sascha Dikiciyan

Sascha Dikiciyan is one of the most distinctive and prolific music composers in interactive entertainment, renowned for his cutting-edge electronic sounds and hybrid scores for blockbuster franchises such as  Mass EffectTronQuake  and  Borderlands. Drawing upon his heavy electronic music roots in Berlin and Hollywood, Sascha's original scores feature epic synth soundscapes, raw electronic beats and musical sound design mixed with live orchestra. Sascha moved from Berlin to Los Angeles in 1993, where he studied at Hollywood's famous Musicians Institute as well as UCLA's prestigious School of Music. In 1997, Sascha's unique electronic/industrial sounds caught the attention of pioneering game developer id Software, who approached him to compose music for the award-winning  Quake II. Sascha's musical identity as "Sonic Mayhem" was born and has since become one of the leading, progressive voices in music for games.   

All trademarks are the property of their respective owners.

 


Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at www.gamespress.com.