Beautifully illustrated fairytale visual novel Cinders is now available for pre-order on MoaCube's website!

July 5, 2011– Cinders– a beautifully illustrated fairytale visual novel by the indie studio MoaCube– is now available for pre-order on the developer's website.

            Indie studio MoaCube started offering pre-orders of their latest visual novel project Cinders. The game is being sold at a slightly discounted price of $19.95, and purchasers gain access to the preview version of the game.

            Cinders is a fairytale visual novel about four women and difficult choices they make, inspired by the classic story of Cinderella. Beautifully illustrated by the artist Gracjana Zielinska, the game offers more edgy and modern take on its source material. Emphasizing choices and well developed characters, it dismisses the passive female archetype in lieu of more active and independent protagonist.

           “We’re treating the fairytale as a framework to tell our own story. You can still decide to play the game according to the fairytale— that’s one of the key features— but it will always have its own flavor. Of all the fairytales, we picked Cinderella because we honestly don’t like it. The protagonist is very passive, and the message seems to be: 'be a good girl and learn to take abuse quietly, then maybe you’ll find a rich husband'. We want our Cinders to be clever, active woman who makes her own choices” - explains Tom Grochowiak, MoaCube's Head Developer.

            The game is scheduled for a release this summer for Mac and PC platforms. The final game is going to be available as a digital download, for the price of $22.95. More info, screenshots and a gameplay trailer can be found at MoaCube's website.


Cinders official website with more info and screenshots:

Cinders pre-orders explained:

Cinders trailer:

A press pack for Cinders:

MoaCube's website:


About MoaCube:

MoaCube is a small collective of indie game developers and industry veterans, started by the game designer Tom Grochowiak and illustrator Gracjana Zielinska. We have simple goals. We don’t have pompous manifestos or mission statements. We make games. We want them to be good.


Contact Information:

Tom Grochowiak

Head Developer




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