FOR IMMEDIATE RELEASE
July 3, 2008
(Sydney, Australia): BigWorld has upgraded its technology suite to version 1.9.
This new release contains an advanced terrain engine that enables support for unlimited texture layers, higher level of detail and configurable height/shadow/normal/texture map resolution.
“BigWorld customers and developers currently evaluating the technology are very excited by this release as it enables them to implement some pretty amazing scenery in their games that would otherwise be difficult to achieve” said Simon Hayes, BigWorld’s Chief Technology Officer.
“We have incorporated a number of optimizations to the development suite including revisions to patrol paths, enhanced web integration and support for Perforce, SVN and CVS. Additionally, there are significant improvements to the skybox and weather systems and there is improved support for partner technologies such as SpeedTree and Umbra. Both Mandarin and English language are supported in the development tools user interface and art pipeline”.
About the BigWorld Technology Suite
Comprised of the BigWorld Server Software, Content Creation Pipeline, 3D Client Engine Package, Live Management Tools&Instrumentation, BigWorld Technology Suite is the premier MMOG solution, providing all of the complex systems required to produce an engaging next-generation MMOG or Virtual Worlds.
About BigWorld Pty Ltd
BigWorld Pty Ltd was formed in 2002 to commercialise years of intense R&D, which started in 1999 and continues to this day. BigWorld Pty Ltd is a privately held company based in Australia that licenses its BigWorld Technology Suite middleware platform to game studios and publishers around the world that are looking to produce successful next generation Massively Multiplayer Online Games and Virtual Worlds.
Media Contact: Casey Gregory
Phone: +61 2 6162 5120