London– February 5th 2009 - Capcom®, a leading worldwide developer and publisher of video games, today confirmed that the highly anticipated Bionic Commando will be released on the Xbox 360™ video game and entertainment system from Microsoft and Sony Computer Entertainment’s PLAYSTATION®3 (PS3™) this May across Europe with a PC version available in the following months.
Reloaded for the latest generation of hardware, Bionic Commando sees the return of the ultimate fusion of man and machine who became a firm favourite with gamers around the world some 20 years ago with the release of the 8-bit original on the NES. Bionic Commando features Nathan Spencer (voiced by former lead singer of Faith No More, Mike Patton), as a government operative who, after distinguishing himself in a fierce conflict against the Imperials, is betrayed and falsely imprisoned by the very people he unquestioningly served.
Five years later, on the day he is due to be executed for his supposed crimes, an experimental weapon detonates in Ascension City, unleashing an immensely powerful earthquake coupled with a radiation shockwave that leaves the city in ruins, wiping out its populace. Military intelligence suggests that a large terrorist search force has moved in and occupied Ascension City, but as yet theirmotives remain unclear. With the terrain in ruins and the terrorists in control of Ascension City’s air defences the FSA has only one option open to them– the reactivation of Nathan Spencer.
Both the Bionic Arm and swing mechanic that made the original so unique make a welcome return. They have been upgraded to deliver a range of devastating attacks and allow Spencer to quickly traverse the game’s diverse environments. Players can harness the power of the arm in a variety of ways to take out enemies - launch huge boulders or cars; send them flying with a close-quarters uppercut; use enemies as a shield or whip them into the air transforming them into a human kite.
Bionic Commando is being developed in partnership with Swedish developer Grin, and provides a further example of Capcom’s strategy to work with the best developer talent, whilst maintaining the unique elements of creativity and approach to game design for which Capcom is renowned.
For further information and materials please visit www.bioniccommando.com
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil, Street Fighter, Mega Man and Devil May Cry. Capcom maintains operations in the U.S., U.K., Germany, France, Tokyo Korea and Hong Kong, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found on the company web site, www.capcom.com.
Capcom, Mega Man, Resident Evil,and Devil May Cry are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Dark Void and Street Fighter are either registered trademarks or trademarks of Capcom U.S.A., Inc.“All other marks are the property of their respective owners.
GRIN was founded in 1997 by brothers Bo and Ulf Andersson with the goal to develop games that take advantage of the very latest in technology. GRIN’s first title, Ballistics, was among the first games to ever ship using pixel shader technology– it sold nearly 2 million units and was also developed into an Arcade Machine. The next GRIN title was Bandits– Phoenix Rising for the PC followed by the stand alone PC versions of Tom Clancy’s Ghost Recon Advanced Warfighter and Tom Clancy’s Ghost Recon Advanced Warfighter 2.
The latest released title was Bionic Commando Rearmed for Xbox Live, PlayStation Network and PC. GRIN has 255 employees and the headquarters are located in Stockholm, Sweden. GRIN also has offices in Barcelona (Spain), Gothenburg (Sweden) and Jakarta (Indonesia). www.grin.se