SAN MATEO, Calif.— May 19, 2009— Capcom® Entertainment, a leading worldwide developer and publisher of video games, has shipped Bionic Commando® for the Xbox 360® video game and entertainment system from Microsoft and the PLAYSTATION®3 computer entertainment system. Bionic Commando is rated M for Mature by the Entertainment Software Ratings Board and carries a suggested retail price of $59.99.

Taking its inspiration from its 8-bit namesake -- released on the Nintendo Entertainment System back in 1988 -- Bionic Commando features Nathan Spencer (voiced by Mike Patton, lead singer of Faith No More and Mr. Bungle), a shining example of the technological advances made by the Federal Bionic Armaments Development Division. An expertly trained operative, Spencer is able to target and take out enemies while hanging upside down, climbing a building or even in mid-swing. At close quarters, the bionic arm packs a mean punch, while from a distance; objects such as boulders and cars can be grabbed and launched at enemies.

Bionic Commando harnesses the power of the latest generation of hardware to fully exploit the incredible swing gameplay that made the original title so unique. The ruins of Ascension City and its surroundings providean engaging environment of towering buildings, suspended roadways and monorails, deep canyons and sheer rock faces that allow gamers to traverse each area via multiple routes using swinging, rappelling, climbing and wall-walking techniques, forcing players to think in three dimensions.

Players will also be able to take their swinging skills from single-player mode and challenge their friends online in a fierce 8-player multi-player game that will be available when the game ships on PlayStation Network and Xbox LIVE. Players will need to utilize all the skills honed in single player such as Zip Kick, Death from Above and Adrenaline attacks to show the true power of a Bionic Commando.

The development team behind Bionic Commando represents a unique collaboration of cultures and skills, consisting of an American Producer living in Japan, a Japanese Creative Advisor and Swedish developer GRIN providing a European influence. This partnership provides a further example of Capcom’s strategy to work with the best developer talent while maintaining the unique elements of creativity and approach to game design for which Capcom is renowned.

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