BlackShot Europe: The Client-Server Network System is launching

Press Release of eFusion MMOG GmbH, the 27th of September 2011

eFusion has finally announced that the new network system based on client-server structure for BlackShot Europe has been launched on the 27 th of September 2011.

Getting more and more devotees to BlackShot especially in Europe and recently extending its service area to North America, eFusion wanted to deploy a high-performance client-server based network for its popular MMOFPS. Linked to a high speedy connection and supported by a dedicated game host server, the new client-server network will indeed offer BlackShot players an enhanced and a more comfortable game environment making thus the “host change” unnecessary and will also minimize the problem of latency technically inherent to P2P environment.

To celebrate the launching of the new network system, eFusion will hold some super events that will be attractive, especially for new registered players who will have some great chances to win fantastic giveaways.

One of the most popular and famous events in BlackShot, “The Clan Tournament in Search & Destroy” will be held on the new game host server from now on allowing the competitors to discover how the gaming conditions in BlackShot have been improved.

eFusion MMOG hopes that this new client-server network system of BlackShot will bring a great satisfaction to all players.

Company information:

eFusion MMOG GmbH is the official European publisher of NavyField Europe, BlackShot Europe and Blitz1941, and is based in Germany. Navy Field Europe was started since August 2007 and it’s published to Pan-Europe.

In 2009 eFusion MMOG has started the military gaming portal www.twowar.com and has added a new game called Blitz1941 to offer something more for the ambitious military MMOG gamers.

Since 2010, eFusion MMOG has published the Tactical MMOFPS BlackShot in Europe, eFusion MMOG GmbH is focusing on MMOGs and will publish more qualified Korean MMOGs to the European market.

 


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