BLOCK AND LOAD AS REVERB PUBLISHING BRINGS GUNCRAFT TO GAMERS IN PARTNERSHIP WITH EXATO GAME STUDIOS

Twain Harte, CA – March 6, 2013 – Reverb Publishing announced today that it has signed a deal with Exato Game Studios to bring its multiplayer voxel-based shooter, Guncraft , to PC and digital game platforms. Marrying the addictive nature of block building sandbox games with the speed and competition of modern first-person shooters, Guncraft has been wowing gamers with wild game modes in its on-going beta, available here: www.exatogames.com/ Guncraft /

Check out the intense Guncraft parody video here: www.youtube.com/watch?feature=player_embedded&v=hBv1YeT_mJ8

“To anyone who has ever played Minecraft and said ‘I wish I could shoot my friend in the face,’ Guncraft has you covered,” said Ted Lange, executive producer, Reverb Publishing. “Exato has taken the best features of sandbox games and fused them with shooting elements to give players all the tools needed to create a fully personalized FPS experience. You are only limited by your imagination as you create unique maps, characters and weapons.”

“Working with Reverb Publishing provides us with great sales, marketing and public relations support,” said John Getty, executive producer/lead game designer, Exato Game Studios. “ Guncraft has been wildly successful with our beta players. Now we’re working with a great partner who loves the game as much as we do and is conveying this to their extensive network of fans, media and industry stalwarts.”

Guncraft brings unique game modes and features that celebrate the distinct nature of the game, such as:

  • Build up defenses and destroy enemy fortresses within all game modes, decimating rival defenses on the fly
  • 7+ outlandish game modes for up to 16 players (Online/LAN), including:
    • “Lava Survival” mode where magma slowly rises as players build upward to avoid the instant orange death. It’s a new variation of “Last Man Standing”
    • “Onslaught Mode” mode, where four players band together to fight off endless waves of deadly robot spiders, soldiers, drones, and aircraft
  • Create custom levels and characters
  • Voxel design married with hardcore FPS elements: Player controlled vehicles, perk/killstreak, class loadouts, clan system, and ranks
  • HUGE DLC Roadmap driven by the community, for the community, ranging from new modes to Gun Crafting and Skin Crafting
With impending mod support and a beta environment that celebrates community creativity, Guncraft is the only true sandbox shooter of 2013.

Guncraft has been submitted to Valve’s Steam Greenlight project ( steamcommunity.com/sharedfiles/filedetails/?id=94212175), which allows members of the Steam community to vote for games that they’d like to see available on the service. Vote today!

Guncraft joins Reverb Publishing’s growing roster of titles, which includes the massively successful Dungeon Defenders, the recently released Primal Carnage, Ravaged, Rocketbirds: Hardboiled Chicken as well as the upcoming Sanctum 2, Edge of Space, Beatbuddy, and much more. For more information about Reverb Publishing and its publishing initiatives for indie developers, please visit www.reverbpublishing.com.

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ABOUT EXATO GAME STUDIOS:

Exato Game Studios was founded on the premise of creating indie games of the highest caliber. Our first title, Guncraft, aims high in our grand goals of pushing the envelope, by offering one of the most diverse, user-driven, and customizable first person shooters to ever be created. Currently we make games for PC, but our goal is to one day be graced with the opportunity to publish a game on Xbox Live Arcade.

ABOUT REVERB PUBLISHING:

Launched in 2010, Reverb Publishing offers digital publishing to independent game developers on PlayStation Network, Xbox LIVE Arcade, PC, iOS and Droid, by combining production and business development support paired with the proven public relations and marketing agency expertise from its parent company, Reverb Communications. Reverb Publishing’s unique business model is form fitted for studios, ensuring that they receive the majority of the game’s revenue and maintain ownership of their titles while Reverb handles all the non-developmental tasks including production support, navigating QA, and preparing for product submission.

The PR veterans at Reverb Communications have worked on recognizable brands Guitar Hero, Rock Band, The Beatles: Rock Band, Dance Central, Star Trek Online, as well as stellar digital titles Battle Slots, Army of Darkness, BloodRayne: Betrayal, Kung Fu LIVE and the critically-acclaimed Dungeon Defenders.

For more information about Reverb Publishing, please visit www.reverbpublishing.com  


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