BlueGiant Interactive licenses Unigine engine for future game titles

Hyderabad, India - August 30, 2011 -  BlueGiant Interactive game studio has licensed  Unigine engine as a technology platform for its upcoming game titles. The studio has already developed a prototype of its first Unigine-powered game to be released: an unnounced RTS.

"Unigine has helped us to bring to life our vision by providing powerful, easily extendable toolset along with complete scripting language. Such flexibility has been instrumental in integrating our tried and tested in-house RTS engine with Unigine's state-of-the art Rendering and Physics solutions", said Vinnie Reddy, CEO of BlueGiant Interactive.

The game prototype was recently demostrated at Gamescom (Cologne, Germany). The official announcement of the title is planned for the end of September.

"BlueGiant managed to get Unigine gears in action for their spectacular-looking prototype in a pretty short time. Unigine technology is the right tool in the right hands here. I'm pretty confident they will be able not only to create the game in no time, but also scale it across all platforms supported by Unigine: from mobile, through console all the way up to the high-end PCs", commented Denis Shergin, CEO of Unigine Corp.

About Unigine Engine

Unigine™ is a multi-platform (Windows / Linux / Mac OS X / PlayStation 3 / Android / iOS) real-time 3D engine, which unleashes the ultimate power for creating games, simulation, interactive visualization, serious games and virtual reality systems.

The engine is a complete out-of-the box solution:

  • Photorealistic 3D render
  • Powerful physics module
  • Object-oriented scripting system
  • Unique management system for extremely large worlds
  • Everything else: tools, pathfinding, GUI, sound and network

High scalability of Unigine engine is ensured by its efficient and well-architected framework supporting multi-core systems. It has been successfuly tailored to specific requirements of various VR projects and multi-platform games of different genres (RPG, FPS, RTS, MMORPG) created on its base.

Moreover, the same engine has already been used as the core for another upcoming strategy game:  Oil Rush (developed by Unigine Corp. itself and planned for release in Q4/2011 for Windows, Linux, Mac OS X and PlayStation 3).

Unigine engine also powers a highly acclaimed  Heaven DX11 Benchmark, which made a big name by showcasing the hottest DirectX 11 (as well as OpenGL 4) technologies with the breathtaking art content.

About BlueGiant Interactive

BlueGiant Interactive is an independent game studio based in Hyderabad, India. BlueGiant started in 2008 with its inaugural title, APOX, an RTS, which is released on Steam. For more information about BlueGiant, please go to  www.bluegiantinteractive.com.

About Unigine Corp.

Unigine Corp. is an international company focused on top-notch real-time 3D technologies with its development studio located in Tomsk, Russia. For more than 6 years, the company delivers Unigine engine, a real-time 3D solution, that allows software developers to create not only games, but also interactive visualization, simulation and virtual reality systems.

Unigine Corp. is a registered developer of Apple, AMD, NVIDIA and Creative Labs. Being a registered developer, the company works closely with hardware vendors in order to provide the best level of performance and stability for Unigine-empowered applications. The company also has a license to develop tools and middleware for PLAYSTATION®3 platform.

 

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