Brain in a Jar Granted Rights to Publish Historic Indianapolis Title

Brain in a Jar Granted Rights to Publish Historic
Indianapolis Title

Oulton Park, UK, 21 st March 2012. Brain in a Jar, the independent UK developer specialising in racing simulation games and technology, has announced that it has been awarded the EU rights to publish a detailed and authentic simulation of the legendary Indianapolis 500 race and its associated series, which follows the development of the iconic track and the cars that raced on it between 1961 and 1971. The game has been developed for the Xbox 360 entirely by Brain in a Jar, using the developer’s own racing engine and asset teams, with historical and simulation rigour at its core.

Brain in a Jar is looking for publishing options for the EU region and is open to offers from third parties, while also considering self-publishing channels for Xbox 360. The game, which has already been published in the US but has subsequently been updated to include 33-person multiplayer, demonstrates Brain in a Jar’s prowess in both technical simulation and accurate modeling, showing that a small but dynamic studio can produce highly accurate re-creations with minimal compromises.

Tracing an era of rapid technological development, Brain in a Jar’s historic Indianapolis title takes players from the end of the front-engine ‘roadster’ era of Indy cars to the British manufacturer invasion and the rise of mid-engine monsters, culminating with the dawn of the down-force revolution. Featuring more than 190 race cars and six historic tracks, the game also includes multiple variants of the legendary Indianapolis Motor Speedway, covering its development from brick-paved oval to modern speedway as it evolved throughout the 1960s. Other courses include Hanford, Langhorne, Milwaukee, Riverside and Trenton and car manufacturers such as Lotus, Lola, Hawk and McLaren. Rounding off the content features is the roster of legendary drivers for players to race against, which includes superstars such as A.J. Foyt, Graham Hill, Jim Clark, Mario Andretti, Al Unser and Jackie Stewart.

Thomas Mills, Producer, Brain in a Jar, comments “This Indianapolis project was a real labour of love for us and we poured huge amounts of technical and historical detail into it.” He continues, “Gaining the EU publishing rights is a huge win for Brain in a Jar, as we want to bring this great game to a wider market – we have improved the physics simulation and tyre model, car handling and force-feedback wheel support and most importantly added the ability to race against a full grid of cars in multiplayer, which means a field of 33 players online.”

Carl Dalton, founder, Brain in a Jar comments “We’re looking at every option we have for getting our Indianapolis racing sim into the EU market, where there’s a huge gap for high-quality historic racing titles.” He adds, “It’s a unique product with real insight and an undeniably charming vintage flavour. It’s also an absolutely solid, adrenaline-soaked racing game, so we’re open to any offers from publishers who’d like to take on this distinctive and unique Xbox 360 title.”

For more information and interview access, please contact Tony Coles, Peppermint P:  Tony.coles@peppermintp.com   +44 (0) 207 240 2645

About Brain in a Jar:

Brain in a Jar is an independent developer of video games based in Oulton Park, Cheshire, UK and was founded by Carl Dalton and Matthew Gabriel in 1998. Priding itself on cutting-edge proprietary motorsports simulation technology, Brain in a Jar creates driving simulations and games primarily as sole developer and secondarily in an outsourcing capacity for other companies. Brain in a Jar’s development ethos is to create solid and flexible technology for physics, rigid body dynamics and rendering capable of supporting a varied array of vehicle based games and simulations. Brain in a Jar is a licensed developer for PlayStation 3, Xbox 360, Nintendo Wii and PC.  


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