Est. Release date: April 2014
A compelling, story driven action/adventure game set in a finely crafted universe of the future. Captain Casual utilizes a custom built, high performance 3d graphics engine to deliver stylized visuals and fluid control.
You take on the role of Casey C. Casual and embark on a story that takes you from one end of the solar system to the other. You and your partner, Derin Serious, team up with BRAD: a ship AI system that would prefer to be an artist, Ava Amari: a go it alone secret agent, and Dr. Elana Gabriel: a brilliant AI researcher who specializes in gaming systems and history. Together you must fight against a diabolical, although sometimes confused, force that threatens to take charge of all humanity and make everybody as miserable as possible.
A kickstarter for Captain Casual will run from October 1st to October 30th. Funding is being requested to enable the game's sole developer, John Stricker, to work on the game full time. Here's the link to the kickstarter: http://kck.st/1bpR0cA
While working as a software development consultant, John Stricker was also working on a video game. It started with developing a story in his head to help himself sleep, then he began writing it down. With the development of the story a game began to emerge, and John started working on a game engine to implement the story. Over the course of developing the story and game engine, this idea has evolved into the creation of an intricate backstory, dynamic characters, and a game that is presented in a sophisticated yet whimsical manner. The game has been in development since April of 2013 and is scheduled for release in April of 2014.
Over 10 levels of gameplay
Precision controls and smooth graphics running at 60 frames per second
Multiple mission objectives and branching story lines
Hardcore mode for those seeking a real challenge
Extra Casual mode for those seeking more relaxed gameplay