Are you looking to energize your teams, reduce costs and increase performance? Has crunch, missed schedules and budgets become harder to avoid? Scrum and agile practices have helped many studios improve product development and the workplace environment.
Learn to establish and improve Scrum in your studio by becoming a ScrumMaster in the only workshop that focuses on game development from the Certified Scrum Trainer with 15 years of game development experience.
This two-day course provides the fundamental principles of Scrum through hands-on experience and interactive project simulation. During the course, attendees will learn why such a seemingly simple process as Scrum can have such profound effects on an organization.
ttendees learn to apply practical, project-proven practices that have worked for numerous video game projects
• The essentials of getting a project off on the right foot
• How to build a product backlog and plan releases
• How to help both new and experienced teams be more successful
• How to successfully scale Scrum to large, multi-continent projects with team sizes in the hundreds
• How to help producers, artists, designers and programmers work together effectively
• How to work with publishers and others outside the team who may not be familiar with Scrum
• Tips and tricks from an instructor with 15 years of game development experience and 7 years of experience applying Scrum to game development
Participants, who successfully complete the course, will become Certified ScrumMasters through the Scrum Alliance and receive a two-year membership in the organization where additional ScrumMaster-only material and information are available.
Pricing and Availability
The Certified Scrum Master for Game Development Course is being held just prior to the Game Developer’s Conference in San Francisco in March 2010. The course has limited seating and is available for $1500 by visiting http://www.regonline.com/Checkin.asp?EventId=810184
An early bird registration discount of $250 is available until February 1st, 2010.
Group discounts for 4 or more are available.
More details for the course material can be found at
About Clinton Keith
Clinton Keith, a Certified Scrum Trainer has over 20 years of professional development experience and 15 years in video game development experience. His games include Midnight Club, Smuggler’s Run, Darkwatch, Bourne Conspiracy and numerous others. Clinton introduced agile development methodologies to the video game industry in 2003.
Clinton writes about agile on his blog and will be releasing a book in early 2010 called“Agile Game Development with Scrum”. For any questions contact him at firstname.lastname@example.org or visit his website www.ClintonKeith.com