Adelaide, Australia - Jan 28, 2012 - Formerly known as Codify, Codea has been updated to version 1.3. This update adds over 30 new features that help game designers, educators and students create even more incredible projects. A comprehensive physics system is now included, exposing an easy and powerful toolset for building elaborate ideas. Native text rendering exposes iOS’ incredible typesetting to create beautiful titles, high scores, word games and more.
The code editor has been enhanced with a built-in sound effects interface. Tapping a sound function displays the sound effects editor where users can audition and create new sounds randomly, or tweak parameters to get the perfect effect for their games.
Codea’s rendering system has been enhanced in 1.3 gaining huge performance improvements on iPad. The all new Mesh rendering system allows graphical complexity far beyond what was previously possible.
Support has been added for on-screen and bluetooth keyboards, as well as portrait orientation. Users are already rapidly prototyping games for systems such as ION iCade using Codea 1.3.
Sharing Without Code Sharing
Unfortunately Apple has required that we remove Codea’s project sharing feature in order to comply with their App Store policy, which places restrictions on sharing code.
We have done all we can to make it easier than ever to share Codea creations with the world. Tapping the record button starts recording playback, creating a video ready to be uploaded to YouTube and shared. Users can also tweet screenshots directly from their games.
About Two Lives Left
Two Lives Left is an Adelaide based iOS game company formed in 2009 by Simeon Nasilowski, John Millard and Dylan Sale while they were studying their PhDs in Computer Science at The University of Adelaide. They create fun and interesting games all the time.
Their website is www.twolivesleft.com and they can be found on Twitter.com/TwoLivesLeft and Facebook.com/TwoLivesLeft