Comings and Goings for Catcha Catcha Aliens!

London, 4 th March 2013 - The wait for the Android version of the critically acclaimed “Catcha Catcha Aliens!” is over as it will be released on Google Play for Android on 7 th March. The game will be free to play and the iOS version will follow suit the same day.

Alien catchers who have already purchased the iOS App will be credited with 20,000 Zhillings, the virtual currency of the game, if they have the initial version installed on the device when they update their game.

“Catcha Catcha Aliens!” was originally released on the 3 rd of December for iOS and is the first title from Hotsauce interactive, a new development studio set up by TV personality, Jonathan Ross.

The game, which is a mission based catching game, has received plaudits for its high quality distinctive graphics, quirky humour, level based mini-challenges, original sound-track as well as its take on a popular genre. It has also been voiced by Stephen Fry and Jonathan himself.

Commenting on the Android launch and iOS update Jonathan Ross said “We’re quietly pleased with how our first game turned out. An Android version was always in the works but having made the decision to go free to play on iOS devices we decided to wait until we could launch both together.

To ensure that everyone who has already purchased the App won’t lose out, we are giving free in-game money to everyone who has already bought Catcha Catcha. Two new levels are nearly finished, and we are working on more characters as well as more games. Being involved in this process is even more exciting than I imagined it to be, and I hope that at least some of this excitement comes across in the finished game”.

For further information on “Catcha Catcha Aliens!” please log on to http://hotsauceinteractive.co.uk/ follow on twitter @HotsauceTV or visit http://www.facebook.com/HotsauceInteractive

About Hotsauce Interactive

Hotsauce Interactive is an independent games and apps developer, based in London, working on original ideas and concepts with Jane Goldman and Jonathan Ross. The studio released its first game on iOS in late 2012.  


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