12th May 2009, Los Angeles, USA.
Decades in the Making - Years in Development.
Course Technology PTR and David Perry announce David Perry on Game Design: A Brainstorming Toolbox - officially the largest book on game design ever. Written with best-selling co-author Rusel DeMaria, David Perry on Game Design provides the tools for anyone - professional, amateur, student or veteran - to find new inspiration and resources and to develop innovative new ideas, hooks to sell your games, and never-seen-before game mechanics.
It's a reference book! It's a brainstorming book!
That's right. It's both a reference compendium and a brainstorming asset. Two books in one!
We flip problems upside down. Want to invent a new weapon that's never been seen before? Study our extensive section on ways to die, and you'll surprise yourself with countless new innovative ideas.
Need to design challenges, goals, puzzles, obstacles, rewards and penalties? It's an everyday job for real game designers. How about we give you a ton of them to springboard your ideas from?
Want to create a compelling story, interesting characters or a lively interactive world? Maybe you want to make one of the scenes funny? We walk you through the steps to get there.
And best of all, there's more to come. And that's where you come in. We invite ALL our readers to participate in developing the next edition of David Perry on Game Design. The book is not-for-profit, it's entirely a work of passion, so just come to www.gamedesignbook.org and convince the group to add your ideas. We just completed the first edition and together we're going to try to raise the bar again.
Order now from Amazon at http://tinyurl.com/9543j8
About David Perry
David Perry is a 25-year video game industry veteran. Perry launched his professional career at just 15 years of age by writing video game programming books in his native Northern Ireland. Since then, Perry or his studio Shiny Entertainment has developed numerous games (including The Terminator, Teenage Mutant Ninja Turtles, Mc Donald's Global Gladiators, 7-Up's Cool Spot, Disney's Aladdin, Earthworm Jim, MDK, Sacrifice etc.) His last console titles were based on the Matrix franchise from Warner Brothers. His games have sold an estimated one BILLION dollars at retail. After selling Shiny to Atari, Perry is now the Chief Creative Officer of Acclaim Games and is also the founder of a new company called GameInvestors.com (to help developers find funding for their games.) Perry sits on the Advisory Boards of the Game Developers Conference, the Hollywood and Games Conference, the Gamers Expo&Westwood College. He's a regular speaker at key industry events and has even spoken at prestigious events like at the TED.COM conference, and at universities like MIT, USC, UCLA etc. In July 2008 he was awarded an Honorary Doctorate by Queen's University at the same time as Nelson Mandela, Tony Blair and Joanna Lumley. Perry has always promoted talent and encouraged aspiring designers, and this book is his way of offering something "real," practical and useful to designers everywhere. His biggest frustration with game development books that tell you to make innovative games, but don't tell you how. We plan to change that.
About Rusel DeMaria
Rusel DeMaria has been a writer in the game industry since 1981, and has written more than 60 game-related books. The founding editor and creative director of Prima Publishing's acclaimed strategy guide division for 6 years and former senior editor of three national video game magazines, DeMaria is one of the most experienced writers/journalists inthe video game industry. He has been a columnist in magazines and newspapers nationally and internationally, has consulted and written privately for several top game companies and continues to write high-profile books, working with some of the biggest companies in the business. DeMaria has been working with David Perry since 2004 and is now his assistant director and a design consultant/producer for Acclaim Games. His most recent books include "High Score: The Illustrated History of Electronic Games" from McGraw-Hill/Osborne and "Reset: Changing the Way We Look at Video Games" from Berrett-Kohler Publishers.
About Cengage Learning and Course Technology PTR
Cengage Learning, formerly Thomson Learning, is a global leader in providing integrated information solutions to business and professional customers. Course Technology PTR, part of Cengage Learning, creates books and interactive products for professionals and hobbyists focused on cutting-edge topics in the digital arts technology area. For more information, visit: www.courseptr.com or www.cengage.com.