PRESS RELEASE: Issued: 12 th December 2011 . For Immediate Release.
Vladimir Mastilovic, one of the world's leading character artists and renowned expert in facial rigging, has joined Cubic Motion's Advisory Board, further enhancing the company’s expertise in high-productivity human and character facial animation. Vladimir has extensive leadership experience in character animation, creating complete facial rigging solutions for many AAA titles. His work is found extensively in many of the leading character-driven games of recent years, including Rockstar Games' Grand Theft Auto IV and Red Dead Redemption.
He currently leads 3lateral, a Serbian studio specializing in high-end modelling and rigging of advanced characters, alongside other VFX work. As well as welcoming Vladimir to Cubic Motion's Advisory Board, Cubic Motion intends to collaborate extensively with 3lateral in the development of high-end, novel solutions for clients in the games, TV and VFX industries, benefiting from each other's respective expertise in some of the most difficult production challenges in modern facial animation.
Dr. Gareth Edwards, CEO of Cubic Motion commented: "We're delighted to have Vladimir join our Advisory Board. It's vital for us to work with the best technical experts in this industry. In Professor Taylor we have one of the greatest exponents of advanced computer vision over the last three decades, and now with Vladimir, one of the pre-eminent technical artists of the last ten years. These fields are of critical importance at the forefront of modern animation, especially performance-based animation. Vladimir has built an incredibly strong team of technical artists at 3lateral, and we look forward to a close collaboration, offering our clients access to some of the most exciting and innovative developments in character modelling and rigging as well as our own leadership in human and character facial animation."
Vladimir Mastilovic added: “Face rigging and animation is a difficult problem not only because it requires sophisticated rigging and animation tools but also due to the fact that everyone is an expert in judging your work. Humans are innately aware of faces to the tiniest detail - everything needs to be precise and in harmony, otherwise the illusion easily breaks. Furthermore, in order to meet today's industry requirements, the process needs to be very efficient and with high bandwidth. Previously available only to high end VFX, todays face rigs and animations are used in ever higher volume productions such as video games. New approaches are needed, and Cubic Motion are undoubtedly at the forefront of development of novel technologies which dramatically improve animation productivity. Dr. Edwards and his team enjoy great respect within the industry and I'm honored to be invited to work with them as an advisor and looking forward to developing further collaborations with our own studio.”
About Cubic Motion: Cubic Motion www.cubicmotion.com is a unique studio specializing in production services for world-class facial animation. Cubic is run by a mix of scientists, artists and producers - all with extensive experience in movies, video games and television. The studio uses a combination of advanced technologies and expert artists to produce animation from any data source, including video, audio and motion capture.