'Danger Alliance: Battles' gets a release date! (iOS)

Release date:

It's been a long time coming, hours of weapons testing was undertaken with countless litres of cartoon blood shed. Australian independent developer TOME Studios is ready to unleash their premiere title and  Danger Alliance: Battles  is about to hit the App Store with an unnecessarily loud bang! Prepare your iPhone, iPod or iPad for battle (with a Mac version just around the corner!), as the universal App lands  October 12th!

About the game:

Danger Alliance brings tactical turn-based gaming to your fingertips. Giving you a visually rich 3D battlefield upon which you'll find squads of quirky characters wielding deadly, outlandishly oversized weapons. The goal of the game? Use your brain and their unique skills to humiliate your friends on the battlefield (using hot-seat style multiplayer), or take on the binary power of your advanced computing device and pummel it, in-game, with your baseball bat or monkey wrench.

The first release, dubbed  Danger Alliance: Battles has two game-modes based around a skirmish style of play, including ‘Strategic Victory’ and 'Elimination'. Each squad is customisable and the characters all have their own unique weapons and abilities. You need to learn their strengths and weakness and adjust your tactics accordingly and, as you increase your mastery, the crafty computer opponent is ready to ramp up with you. It’s like Chess, with rocket launchers. We’re giving the game away for free with two battlefields to play on in the "Lite" version, and if you'd like to help us out; paid users will get even more gorgeous, highly tactical battlefields and additional characters to continue the action!

Gameplay trailer:  http://www.youtube.com/watch?v=5QGGzX6Sh64

Additional game info:  www.tome-studios.com/danger-alliance

Follow TOME Studios on:

Facebook:  www.facebook.com/tomestudios

Twitter:  www.twitter.com/tomestudios

YouTube:  www.youtube.com/tomestudiosonline

Visit us at:  www.tome-studios.com

About TOME Studios:

Founded in 2010 by two experienced developers from Australia, TOME Studios was formed with the intention of creating engaging, high-quality games that require a little more thought than your average iPhone Game. Their first mission was to develop a title in one of our favourite genres that was drastically under-represented in the App Store and to make it properly.

While the core roles of art, design and programming are covered by the team's two permanent members, TOME could not have made it this far without the contributions of several other individuals, least of which includes a writer, a musician and a sound designer who all happily loaned their various trades to help push Danger Alliance into the light of day. With this combination of drive, talent and the release of their flagship game, they hope to make TOME Studios a well-known and respected studio in the not too distant future.  

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