DayZ ’s Dean Hall Announced As Gamercamp Festival International Keynote

(Toronto, Ontario - October 2, 2012) Gamercamp is thrilled to announce that Dean Hall, creator of survival horror simulation DayZ, has been added to its stellar lineup as the festival’s International Keynote.

“Now in its fourth year, Gamercamp has been aggressively pursuing the best talent pushing the boundaries in the videogame culture and industry,” said Festival Director Jaime Woo in a statement. “The success and popularity of DayZ’s fresh take on the zombie game genre makes Dean Hall the perfect addition to this year’s festival.”

More than 1.3 million people have jumped into the horrifying world of DayZ, a modification based on ARMA II’s military simulation, which has been dubbed by Kotaku and Eurogamer as one of the best zombie games ever made. Players find themselves on an island with few resources and must do their best to survive while avoiding the attack-ready zombies wandering the land. The DayZ mod for ARMA II is available on Steam and the standalone version will be released in 2013.

Hall is the latest to join Gamercamp’s speaker lineup, which includes game industry heavyweights from across North America, including Pat Redding from Ubisoft Toronto ( Splinter Cell Blacklist), Chris Harvey from DrinkBox Studios ( Guacamelee), Vander Caballero from Minority Media ( Papo & Yo), Mary De Marle from Eidos Montreal ( Deus Ex: Human Revolution), among many others.

The announcement trailer is also available at DorkShelf.com, Gamercamp’s official media sponsor: http://dorkshelf.com/2012/10/02/dayz-designer-dean-rocket-hall-coming-to-gamercamp/

Gamercamp takes place in Toronto from November 3 - 4, 2012.

For more information and passes, visit www.gamercamp.ca or contact Emily Claire Afan, Publicity Lead, at emily@gamercamp.ca.

ABOUT GAMERCAMP

Gamercamp, based out of Toronto, is one of Canada’s largest games festival with an estimated attendance of 1,500 over two days. The festival, now in its fourth year, encourages people to make, play, and discuss in the context of videogame culture and community through inspiring talks, interactive workshops, gameplay sessions and networking.

 


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