DEMIURGE STUDIOS ADDS GAME DESIGN INDUSTRY VETERANS TO ADVISORY BOARD

FOR IMMEDIATE RELEASE

Cambridge, MA –August 7, 2013 - Demiurge Studios, one of Boston's leading independent game developers, has announced the appointment of two members to its Advisory Board today. Paul Neurath and Daniel James bring decades of game design expertise and a focus on mobile, social, and connected games to the board. The new members will provide valuable perspective and counsel to the executive team at Demiurge Studios in the areas of concept development, market trends and product design.

"Paul and Daniel are trailblazers in free to play, mobile, and online game design," says Mike Dornbrook, a Demiurge Studios board member and veteran of the Boston game development community.  "They understand at the deepest levels how games work - and more than that, their projects - Thief, Puzzle Pirates, Ultima Underworld - have shaped the way we think about games. I'm happy to welcome them to the Advisory Board."

Paul Neurath

Paul Neurath began his game development career in 1986 and quickly amassed experience on classic titles like Ultima IV and Space Rogue. As founder and Creative Director of Looking Glass Studios he launched Thief and System Shock 2, genre-defining titles that continue to influence modern releases. Stealth combat, flight simulators, and squad based shooters were all produced under Paul's watch at Looking Glass.

Paul launched Floodgate Entertainment in 2000 and worked with BioWare and Arkane Studios on top franchises - Neverwinter Nights and the Might & Magic series. He soon moved the company into mobile games, where he cultivated AAA IPs such as Madden, Dungeons & Dragons, and Pirates of the Caribbean.  He sold the studio to Zynga in 2011. Paul is currently starting a new venture - again!

"I'm pleased to join Demiurge's advisory board. They're a creative studio with great range - just like Looking Glass and Floodgate," says Neurath. "I look forward to helping steer their future games."

Daniel James

Daniel James started designing games in 1989, and has worked as a writer, designer, and producer in the games industry. As the founder and CEO of Three Rings Design, he acted as project lead for Yohoho! Puzzle Pirates, a groundbreaking massively online world. Puzzle Pirates used puzzle gameplay to power core game mechanics, but the real innovation was the introduction of free-to-play game mechanics to a western audience.

Daniel followed Puzzle Pirates with more games that explored the boundaries of free-to-play design. Bang Howdy, Whirled, and Spiral Knights cemented Three Rings' place as a leader in online free-to-play. He sold his company to SEGA in 2011, and continues to guide Three Rings as CEO.

"Demiurge is my kind of developer," says James. "Their focus on players, fun worlds, and strong gameplay earn high marks. I'm happy to lend my advice and see what they create."

ABOUT DEMIURGE STUDIOS

Founded in 2002, Demiurge Studios is an independent game development house dedicated to making thoughtful, memorable and ridiculously fun games.  Part of Boston’s thriving video game development community, Demiurge balances project innovation and experimentation with careful execution of design, platform expertise and compelling content. With its work spanning mobile platforms, every major console, PC and free-to-play titles, the studio has been retained by industry leaders to help deliver over twenty titles. Demiurge also produces its own original games including Shoot Many Robots. For more information, visit www.DemiurgeStudios.com.

MEDIA CONTACT

Elicia Basoli

For Demiurge Studios

617-877-7497

press@demiurgestudios.com

 


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