For Immediate Release
Colorado Springs , CO , May 9 th, 2011– Matrix Games ( www.matrixgames.com) and Black Hand Studios are thrilled to release a full playable demo for Panzer Command: Ostfront, the third installment to the acclaimed World War II turn-based tactical series, Panzer Command.
The demo includes two scenarios: an updated tutorial and a new evenly matched battle in 1944 between German and Soviet forces which shows off many of the new features and improvements coming with Ostfront. Both scenarios are playable either against the AI or by PBEM with other players who have the demo. With many full campaigns and over 70 individual scenarios coming in the full version, this demo is just a small snippet of the content coming in Panzer Command: Ostfront on May 9 th!
The demo is available for download from our site and the following mirrors:
Panzer Command: Ostfront is officially slated for release on May 11 th, 2011 and the physical version will come sporting a full color printed manual. For existing veterans from the Panzer Command front, the download version will be available free for registered owners of Panzer Command: Kharkov.
Erik Rutins, Director of Product Development at Matrix Games, said“Excitement is reaching a fever pitch for the Panzer Command: Ostfront release and it’s only days away! If you haven’t already, head over to the Panzer Command: Ostfront forums where we have some great video AARs going on in addition to a near daily flow of new screenshots and game details.”
Experience the Panzer Command series of tactical wargames. In the new Panzer Command: Ostfront, you are a company-level commander on either the Soviet or German side, fighting on the Eastern Front. Preserve your men and defeat the enemy, there is no other way! Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface.
Each decision you make as a commander must be weighed carefully. You will find that the gameplay is balanced to reward historically successful tactics while the AI will punish rash choices. The victory system for scenarios and campaigns rewards multiple strategies and evaluates your performance and rank after each battle.
After you have played through the 70+ included scenarios and 10 campaigns (including updated versions of all of the previous Winterstorm and Kharkov content), the Random Battle and Random Campaign generators allow you create new content with just a few clicks using the provided presets for nearly infinite replayability.
For scenario designers and modders, an innovative new Map Maker allows you to create your own realistic 3D maps from 500m to 2km scale based on actual historical locations with auto-generation features that help you create natural 3D landscapes quickly and easily. In conjunction with the powerful Scenario and Campaign Editors and the fully open unit data and models, this means that you have unprecedented access to modify the existing campaigns, maps, units and scenarios or create your own. There has never been a more open 3D tactical WWII wargame.
ABOUT MATRIX GAMES
Matrix Games produces, markets and publishes historical wargames as well as other computer gaming products. Since 2000, Matrix Games has published over one hundred titles and several award-winning games, including Gary Grigsby’s War in the Pacific, Close Combat: The Longest Day, Harpoon 3 Advanced Naval Warfare, John Tiller’s Campaign Series, Conquest of the Aegean, Crown of Glory: Emperor’s Edition, Battles In Normandy and Norm Koger’s The Operational Art of War III. Matrix Games is based in Staten Island, New York. For more information, visit the Matrix Games website at www.matrixgames.com.