Demo released for Strategic Command 2 Weapons and Warfare Expansion

Fury Software and Battlefront.com are happy to announce the release of the new Strategic Command 2 Weapons and Warfare Expansion Demo. Weapons and Warfare is the first expansion pack to the award winning turn based WWII strategy game, Strategic Command 2 Blitzkrieg.

This demo includes two playable campaigns, Fall Weiss which depicts the German invasion of Poland and Wacht Am Rheim, better known as the Battle of the Bulge. Multiplayer modes are disabled in the demo but both campaigns are playable against the AI as either the Axis or Allied side.

Weapons and Warfare incorporates a huge list of new features frequently asked for by the fan community, including a bigger world map, new units, enhanced naval movement and combat rules, a deeper weather model, additional terrain types and resources, the simulation of roads and railways and a greatly extended editor with the ability to add in scripted Image and Sound events and much more.

Weapons and Warfare is already available to Pre-Order and is scheduled for release before the end of this (October) month. More details can be found here:

Official Strategic Command 2 Weapons and Warfare Expansion Website

Strategic Command 2 Weapons and Warfare Expansion Demo Download Page:

http://www.battlefront.com/products/sc2/sc2_wwe/demo.html

Strategic Command 2: Weapons and Warfare Expansion Feature List

    <*>6 full length, open ended campaigns beginning at key stages of World War II <*>8 additional mini-campaigns included, Spanish Civil War, North Afrika, Kursk, D-Day, Battle for Russia,
Battle for Stalingrad, Operation Market Garden, and the Battle of the Bulge
    <*>Command the forces of up to 30 different countries and 22 different unit types each now with up to 32
different characteristics including multiple strike Tanks and Bombers
    <*>Support for either Windowed or Full Screen mode as well as multi-resolution and widescreen support <*>Enhanced Intelligence model including unit spotting during Fog of War <*>Vastly improved AI with enhanced combat logic as well as newly scripted OFFENSIVE, FLEET and
AMPHIBIOUS planning that not only adds greater variety but additional strategic challenges for the

single player

    <*>Multimedia additions that create a much more immersive experience including rare audio speeches
and news reports as well as historic photographs and communications from the front
    <*>Multiplayer support, for Hotseat, E-Mail and Network play with data
encryption to help protect files from misuse and/or cheating
    <*>Resized and improved map is now 140x46 tiles for added strategic planning including a naval
passage around Iceland, a much larger and reshaped Mediterranean/North Africa, as well as additional

Naval Loops for the Middle East and north over the top of Scandinavia to Archangel

    <*>New unittypes including Commandos, Anti-Air, Artillery, Anti-tank, Tactical Bombers, Strategic Bombers
and Destroyers
    <*>New submarine 'silent hunting' feature that will allow Subs to move through naval blockades unless a
Destroyer is present, and a new 'crash dive' feature that will hide Submarines from further attack once

it has successfully evaded any initial enemy challenges

    <*>Deeper weather model with 10 additional Weather Zones as well as a new layer to handle Rain/Fog,
Snow and Sandstorms which can in turn further affect Air Unit sorties as well as spotting and

movement

    <*>Additional default Terrain types including, Fields, Bocage, Hills, Oasis w/ Palm Trees, and Desert Sand <*>Additional default Resource types including Western, Eastern and North African style Villages <*>Road and Rail addition to the game map <*>Roads will nullify terrain and weather effects making their control strategically important throughout the
map
    <*>Rail lines will now connect various cities together for Operational Movement and as a result Strategic
Bombing can add a whole new dynamic to pre-invasion planning by targeting key Rail Hubs on the map
    <*>Upgradeable Minors with respect to parent Research <*>Expanded script framework to allow for Unit Strength losses as occurred in the Soviet Winter of 1941,
forced Surrenders such as the Italian surrender of 1943, as well as script additions giving modders

the power of adding in game #IMAGE and #SOUND popups to their events

    <*>Expanded Editor including the following additions:
+ Editable Seasonal Turn Lengths

+ Editable Max Strength of Resources

+ Editable Combat Data including Max Unit Experience as well as each Experience gain/loss for each individual combat type

+ Editable Naval Damage Data for damage suffered by naval units at sea

+ Editable Reinforce and Reformation Data for destroyed units

+ Editable Morale Data covering moraleloss/gains for Liberation, Surrender and Operational Movement

+ Expanded Combat Target Data editing including new attributes such as Combat Suppression and Demoralization percentages

+ Editable Research Combat Target increments as well as Research Upgrade costs

+ Editable Map Text including size, font, and color that can be placed anywhere on the map


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