Hamburg/Germany, March 04th, 2010– Aleroth, once a war-torn city, now holds the next challenges for computer role playing gamers. Rivellon, the world of Divinity II: Ego Draconis, is still not safe. In Divinity II: Flames of Vengeance, the game’s official add on, players must face the evil once more.
Soon they’ll recognize that many of the characters they met in the main game aren’t who they pretended to be. Divinity II: Flames of Vengeance continues where Divinity II: Ego Draconis left off.
"In Flames of Vengeance, the player picks up the story of the Dragon knight and guides him to his ultimate destiny. Along the way several accounts are settled, and the answers to many questions in the Divinity universe revealed. We've also taken the opportunity to give the engine a solid overhaul, improving performance and graphics quality along the way", Swen Vincke, Creative Director and CEO of the development team Larian Studios, explains.
Divinity II: Flames of Vengeance, the official add on to Divinity II: Draconis, offers more than 30 quests and about 15 hours of gameplay.
dtp entertainment and Larian Studios will publish Divinity II: Flames of Vengeance for PC and on Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft in August 2010.
“Divinity II genuinely surprised me”,“1up.com” stated on Divinity II: Ego Draconis.“I had an absolute blast playing through Divinity 2: Ego Draconis”, said the reviewer of“Zeitgeist Game Reviews”. German magazine“GameStar” stated the game was“the RPG surprise of 2009 so far” and honored it with an award for special“quest quality”.
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