Guildford, UK., July 9, 2009– Behold disciples of Nod, the end is soon upon us. Electronic Arts Inc. (NASDAQ: ERTS) today announced that, after almost 15 years and 30 million games sold, EALA is bringing the award-winning Tiberium series to an epic conclusion with Command&Conquer™ 4. Shipping in 2010, Command&Conquer 4 will introduce a multitude of innovations to the to the classic fast and fluid Command&Conquer gameplay while retaining the core compulsions that fans have come to love over the series’ history. Introducing new class-based gameplay, mobile bases and persistent player progression throughout all game modes, Command&Conquer 4 offers players new, innovative and compelling strategic depth.
“Command&Conquer is a powerful franchise with an amazing 15-year legacy. We are thrilled to bring the dramatic Tiberium saga to a conclusion in Command&Conquer 4. This game is designed to give fans all the answers they’ve been looking for,” said Mike Glosecki, Lead Producer of Command&Conquer 4 at EA Los Angeles.“With its objective-based multiplayer mode, persistent player progression and all-in-one mobile base, players will experience Command&Conquer like never before.”
The story of Command&Conquer 4 takes place after the events of the critically acclaimed Command&Conquer 3: Tiberium Wars™. The year is 2062 and humanity is at the brink of extinction. With only six years left until the mysterious crystalline structure Tiberium renders the earth entirely uninhabitable, the two opposing factions– Global Defense Initiative (GDI) and the Brotherhood of Nod– inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind. The unthinkable becomes reality and Nod’s enigmatic leader Kane takes off for GDI headquarters. What is Kane planning in the heart of his enemies’ base? Command&Conquer 4 draws the epic conclusion to the beloved Tiberium universe, where fans will learn the fate of Earth, Nod, Tiberium, GDI and most importantly, Kane’s motivations behind his decade-long plan.
In addition to the two campaigns on the epic battles of GDI and Nod, which players will get to conquer alone or in a cooperative mode, Command&Conquer 4 will also feature a new 5v5 objective-based multiplayer mode, promoting teamwork and cooperation and delivering a social real-time-strategy experience never seen before in a Command&Conquer game.
Command&Conquer 4 is being developed at EA Los Angeles and will ship to retailers in 2010 for the PC. The game has not yet been rated by the ESRB or PEGI. For more information about the game, please visit www.commandandconquer.com or follow the community and development team on Twitter at http://twitter.com/ea_apoc. The July 24th episode of BattleCast™ PrimeTime will give fans the latest news and exclusive information on Command&Conquer 4. Additionally, Gametrailers TV will exclusively reveal the fist cinematic trailer for Command&Conquer 4 in its July 23rd episode on SPIKE TV.
The groundbreaking Command&Conquer franchise was one of the first to introduce players to the modern RTS genre, has spawned over a dozen PC titles, and ranks in the top 5 best-selling PC franchises of all-time according to the NPD Group. Command&Conquer 3 Tiberium WarsTM was the number #1 selling PC RTS of 2007 and won numerous awards, including the“Strategy/Simulation Game of the Year” award from the Academy of Interactive Arts and Sciences. Additionally, Command&Conquer Red Alert 2 and Command&Conquer Generals were the number one best-selling* PC RTS titles in 2000 and 2003 respectively. Command&Conquer™ Red Alert™ 3 won the 2008“Strategy/Simulation Game of the Year” award from the Academy of Interactive Arts and Sciences. Collectively, the series has sold more than 30 million units worldwide to date. The franchise boasts one of the largest and most active fan communities in the world. For more information on Command&Conquer series, please visit www.CommandAndConquer.com.
- <*>According to NPD Group*>
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA™, EA SPORTS™, EA Mobile™ and POGO™. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.
EA, EA SPORTS, EA Mobile, POGO, Command&Conquer, Command&Conquer 3 Tiberium Wars and BattleCast are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All other trademarks are the property of their respective owners.