Epic Announces Finalists for the 'Best Game Type,' 'Best Tool' and 'Best Use of Physics' Categories of Phase 1 in the $1 Million

CARY, N.C.– September 12, 2008– Epic Games, Inc. today announced Phase 1 finalists for the“Best Game Type,”“Best Tool” and“Best Use of Physics” categories in its $1 Million Intel Make Something Unreal Contest. The competition rewards top mods created for Unreal Tournament 3 with cash and hardware prizes in four preliminary phases and a grand final judging. Epic will reveal the winners in all 10 Phase 1 categories later this month at the Austin Game Developers Conference, September 15-17, 2008.

The Best Game Type category finalists are recognized as follows:

Battle Team/ Freezetag Arena by Nico“BattleMode” de Vries


Cubes of Serenity by Anna Beck-Thomsen, Lawrence Johnson, Jens Hammerhøj, André Johansen, Martin Larsen, Janusch Häring


UT3DOM by Team Domination


Domination Reloaded by spl0k


Galtanor’s Invasion by Michael“Galtanor” Wells


Proelium by Martin“Pfhoenix” Actor


The Ball: Pehua by The Ball Team


Unreal Demolition 2 by Dan Weiss


UT2D by Team Joe Bates (and various mappers)


Written Off by David Jenkinson and Ben Moser


The Best Game Type honorable mentions are as follows:

Attrition by“OlympusMons”


CTF++ by Shee Labs Game Development


Endless Falling by Yuan Shen, Kai Song Liu, Chen Huang and Tao Cui


Fleet Wars Alpha by Martin“Pfhoenix” Actor


Mini-Golf Tournament by Rob Howland


UT Race by Matthew Fawcett


Zombie Invasion by Eric Blade


The Best Tool category finalists are as follows:

Blender_export by John“Darknet”


HMCS by David“DGUnreal” Green


Mark4U by Andreas


skUT3 by Nicolas“SkorpSSS” Imbert


Ultimate Console by Matthew Fawcett


uMax by Christian Herzog


Unreal Visualization Toolkit by Alastair Hebson


UnrealPackage by Sam Harwell


UnrealRSC by Alan


UT3 Tweaker by Brad G.


UWindow2 by James Tan


Epic would like to recognize the following Best Tool submissions with an honorable mention:

rK DemoWatcher by Ulrich Scheller


UnrealScript Editor Alpha 1 by Aurélien Reeves


UT3 Cache Converter by Brad G.


The Best Use of Physics category finalists are as follows:

Ash Gravity Gun by Aaron“Charybdis” Ash


Cubes of Serenity by Anna Beck-Thomsen, Lawrence Johnson, Jens Hammerhøj, André Johansen, Martin Larsen and Janusch Häring


DM-Blockland by Simeon“Lord_Simeon” Spargo


DM-Nowhere by Remus Brailoiu


JetPack by Martin“Pfhoenix” Actor


Mini-Golf Tournament by Rob Howland


Raggy Weapons by Martin“Pfhoenix” Actor


The Ball: Pehua by The Ball Team


Unreal Demolition 2 by Dan Weiss


Epic would also like to recognize Best Mutator honorable mentions (Best Mutator finalists were announced earlier this week):

The Mutator Weeks by Shee Labs Game Development


Gibalicious by Miles Asvachin


VAS Volatile Ammo by Dion“KalCorp” Rentos


Raggy Weapons by Martin“Pfhoenix” Actor


Defector by Jeremiah Ellison


BattleMOD by Nico“BattleMode” de Vries


VAS Auto-Shields by Dion“KalCorp” Rentos


Coda Sword by Denrei


Portable Spawners by Antone Franich


BattleTrans by Nico“BattleMode” de Vries


Circus Mutator by James


JukeBox by Jason Yu


Epic will begin accepting submissions for Phase 2 of the $1 Million Intel Make Something Unreal Contest on September 30, 2008, and the entry deadline for Phase 2 is October 17, 2008. Participation in Phase 1 is not required for eligibility in Phase 2. Visit www.makesomethingunreal.com for more details on the contest.

About the $1 Million Intel Make Something Unreal Contest

In the all-new $1 Million Intel Make Something Unreal Contest, aspiring game developers create modifications (“mods”) for the PC version of Unreal Tournament 3 in a range of categories including levels, characters, weapons, game types, tools, vehicles and more. Winnings exceed well over $1 million in value, consisting of one coveted Unreal Engine 3 license as a grand prize in addition to other cash awards and prizes, including Intel® Software Development Products and Velocity Micro PCs based on the Intel® Dual Socket Extreme Desktop Platform with two Intel® Core™2 Extreme quad-core processors. The 2008“$1 Million Intel Make Something Unreal Contest” will be judged in four preliminary phases and a grand final. Judging began in June 2008 and will conclude, with the grand final prizes being awarded, in late 2009. For more information, visit www.makesomethingunreal.com.

About Unreal Tournament 3

Published by Midway, Unreal Tournament 3 marks the return of the world's premiere first-person shooter to the PC, and its debut on the Xbox 360™ and PLAYSTATION®3. Unreal Tournament 3 unleashes the full power of Unreal Engine 3, taking graphics, gameplay and challenge to a whole new level. Players engage in intense battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best! More information about Unreal Tournament 3 can be found online at www.unrealtournament3.com.

About Unreal Engine 3

The award-winning Unreal Engine is known for cutting-edge graphics and its best-of-breed toolset. Unreal Engine 3 maintains those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's advanced toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained through the Unreal Technology Web site at www.unrealtechnology.com.

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its Unreal series, most recently shipping Unreal Tournament 3 for PC, PLAYSTATION®3 and Xbox 360™. Epic’s breakthrough game, Gears of War, sold 5 million copies and won over 30 game of the year awards. The highly anticipated sequel, Gears of War 2, is scheduled for release on November 7, 2008. Epic's Unreal Engine 3 is the current holder and three-time consecutive winner of Game Developer magazine’s Best Engine Front Line Award. Additional information about Epic can be obtained through the Epic Games Web site at www.epicgames.com.

Epic, Epic Games, Unreal, Unreal Tournament and Gears of War are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.


Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at www.gamespress.com.