EXATO GAME STUDIOS ANNOUNCES FULL TWITCH INTEGRATION INTO GUNCRAFT

Twain Harte, CA – July 8, 2013 – Exato Game Studios and Reverb Publishing announced today that the upcoming voxel-based shooter Guncraft  will be incorporating live streaming to Twitch, the world’s leading video platform and community for gamers. Using Twitch’s Software Development Kit (SDK), gamers everywhere will be able to natively launch Twitch directly from Guncraft for real-time broadcasting of epic matches, revealing wild world creations, and showcasing custom-designed weapons from the exclusive Gun Smithing feature, all using no additional hardware or software.

“I’m buzzing to seeing how much more Twitch integration brings the community closer together,” says John Getty, lead developer for Guncraft and founder of Exato Game Studios. “Now all of our players can broadcast their matches and epic headshots with no hurdles. Guncraft has always been about creating and sharing, and Twitch makes this even better.”

The Twitch SDK will be fully incorporated with a July 11 launch date patch on Desura, GOG, Green Man Games, Rain Digital Games, and on the Guncraft  Website. Having recently been Greenlit by the Steam community, Guncraft will be launching on that platform later this summer.

In celebration of Guncraft ’s impending launch, the development teams will be utilizing the Twitch SDK to live stream a three day “Block and Loaded Marathon” from 12 PM EDT, July 8 through midnight EDT, July 11, after which players will be able to download, then update, the launch build of Guncraft in order to  live stream through Twitch immediately. Watch it H EREwww.twitch.tv/exatogames

In addition, Exato Game Studios is creating a Twitch character skin that will be included in-game with the Twitch patch. In anticipation of the impending release, players can download the on-going Beta here: www.exatogames.com/ Guncraft/, and jump into the wildest and most refined community-driven voxel-based shooter of 2013.

Marrying the addictive nature of block building sandbox games with the speed and competition of modern first-person shooters, Guncraft takes voxel gaming to a whole new level. Players can create maps and arenas based on anything imaginable, and once complete, utterly destroy them with bullets, bombs, grenades, tanks, helicopters and even laser swords. In the heat of battle soldiers can create custom blockades and fortresses instantaneously. So watch out – just when you think you’re safe, enemies can tunnel through walls and dig through floors to ambush you from behind. With numerous wickedly entertaining game modes and more entertaining updates planned, get ready to “Block and Load”.

To learn more about Guncraft , please visit www.exatogames.com/Guncraft/, as well as ‘ Like’ it on Facebook and follow the game on Twitter for all the latest developer updates and news.

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ABOUT EXATO GAME STUDIOS

Exato Game Studios was founded on the premise of creating indie games of the highest caliber. Its first title, Guncraft , aims high in its grand goals of pushing the envelope, by offering one of the most diverse, user-driven, and customizable first-person shooters to ever be created.

ABOUT TWITCH

Twitch is the world’s leading video platform and community for gamers. More than 35 million gamers gather every month on Twitch to broadcast, watch and chat about gaming. Twitch’s video platform is the backbone of both live and on-demand distribution for leading video game broadcasters including casual gamers, pro players, tournaments, leagues, developers and gaming media organizations. Twitch is leading a revolution in the gaming community, working to create a participatory experience that transcends gameplay. Learn more at http://twitch.tv.

ABOUT REVERB PUBLISHING

Launched in 2010, Reverb Publishing offers digital publishing to independent game developers, combining production and business development support paired with the proven public relations and marketing agency expertise from its parent company, Reverb Communications. Reverb’s unique model is form fitted for studios, ensuring they receive the majority of the game’s revenue and maintain ownership of their titles while Reverb handles non-developmental tasks including production support, navigating QA, and preparing for product submission.

For more information about Reverb Publishing, please visit www.reverbpublishing.com.

MEDIA CONTACTS

Ben PerLee

Reverb Communications

BP@reverbinc.com

209.586.1495 x107

Anthony Chau

Reverb Communications

Anthony@reverbinc.com

209.586.1495 x110

 


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