MELBOURNE, AUSTRALIA, April 19, 2012 – Three Phase Interactive, a new independent games development studio launched today and unveiled their first project. The studio is lead by three veteran console games developers, who met whilst working together at Blue Tongue Entertainment (formerly part of THQ until it was closed in 2011).

Three Phase Interactive’s first project is Stunt Jumper, a game that mixes realistic, physics-based stunt jumps with cartoony 2D visuals, a Hollywood theme and outrageous vehicle modifications including rocket engines, ejector seats and parachutes. Currently in development, Stunt Jumper is targeted to release on iPhone, iPod touch and iPad in mid 2012.
“All three of us got started in the industry by diving in and making stuff – games, mods, animation, artwork,” said Paul Baker, Technical Director at Three Phase Interactive. “It’s so exciting that we can get back to those DIY roots and just focus on making a game together and bringing it to market without all the red tape and organisational overhead of a large studio.

About Three Phase Interactive

Three Phase Interactive are a trio of down to earth guys crafting fun and straight forwards games through an iterative process of hands-on development. After years of console development experience, they’re breaking out on their own to do their own thing and follow their passions. Three Phase Interactive is based in Melbourne, Australia and is set to release their début iOS title – Stunt Jumper – in mid 2012.

Three Phase Interactive are:

Paul Baker

Paul's passion for playing games and creating mods led him to a Bachelor of Engineering at the University of Newcastle and a Diploma of Computer Games Development at the Academy of Interactive Entertainment. In 2003, Paul joined Blue Tongue Entertainment as a Software Engineer. He worked on numerous multi-platform action-adventure games, becoming Lead Programmer on the studio’s final, uncompleted game for PS3, X360 and Wii. In 2011, Paul left Blue Tongue to work on game ideas for mobile and tablet platforms, co-founding Three Phase Interactive in 2012.

Chris Burns

Born and raised in Berwick, a suburb in the south east of Victoria, Chris was always into video games as a kid but also creating animations, 3D models and levels for games such as Half-Life and Quake.

After various freelance roles, Chris worked at Blue Tongue Entertainment for almost five years starting off as a Junior Animator and eventually taking responsibility for the rigging and technical side of character development working on five separate titles across a range of platforms.  Since leaving Blue Tongue in 2011, Chris has worked in a range of 3D industries such as landscape architecture and building design, whilst also commencing the 2D animation and art work for Three Phase Interactive’s debut title.

Drew Morrow

Drew was trained in graphic design and illustration, which lead him into the field of pizza delivery for many years. Having achieved everything there was to be achieved there, he went in to working in the pen and paper RPG industry, floundering at several companies. Most recently he was a concept artist and senior artist at Bluetongue Entertainment, before 'leaving' to co-found Three Phase Interactive.

More Information

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