What: Former iPad exclusive shrunk and redesigned for iPhone and iPod touch. Ball on a Wall Pocket released today
Where: Melbourne, Australia
When: Thursday 5 April 2012
Details: SmallGreenHill today announce the release of the Ball on a Wall Pocket app, a unique platformer that will challenge both your wits and your reactions.
Instead of controlling an avatar, players must tap blocks in the wall to form platforms, guiding a constantly moving ball to collect pickups and avoid hazards.
Previously released as an iPad exclusive, developer SmallGreenHill never thought the game could work on the smaller screens of the iPhone and iPod touch. However, after user requests to bring the game to these devices, SmallGreenHill redesigned the game extensively and created 50 all-new levels for the ‘pocket’ edition.
- Intuitive and unique gameplay concept - touch the screen to turn platforms on and off, tap the ball to make it jump.
- Guide the ball to collect pickups, before their timer runs out and they explode.
- Avoid hazards including electric blocks, laser turrets, teleporters and more.
- 50 levels across 10 worlds.
- High replay value - dynamic pickup placement means no level is the same twice
- Five challenges to achieve per level
Ball on a Wall Pocket is available on the App Store on iPhone or iPod touch or at this LINK.
The app costs US $0.99 / AUD $0.99 / £0.69 / €0.79.
The original Ball on a Wall is available on the App Store on iPad or at this LINK
It costs US $0.99 / AUD $0.99 / £0.69 / €0.79
Media Assets: Available at http://surpriseattack.com.au/ball-on-a-wall-pocket/
Contact: for review code, questions or interviews, please contact firstname.lastname@example.org
More details on Ball on a Wall Pocket:
A unique and challenging platformer with a twist - you control the platforms. Push and pull the blocks in the wall to create a path for the ball to a pickup. Tap the ball to make it jump but be careful not to let it drop! Roll, jump and bounce across 50 levels packed with deadly turrets, gravity warpers, teleporters and more.
Deceptively straight-forwards on the surface but devilishly challenging underneath
Quick thinking, nimble fingers and a zen-like focus are needed to succeed.
Redesigned for iPhone and iPod touch
The core mechanic is the same as Ball on a Wall for iPad but the game was extensively reconfigured and redesigned to suit the smaller screen size of the iPhone and iPod touch. The game also features a streamlined tutorial and other changes based on feedback from users of the iPad version.
50 levels across ten worlds
Journey through ten colour-themed worlds, each adding more hazards and challenges to overcome.
Dynamic pickup placement
No level plays the same way twice as pickup locations are generated randomly.
Five Star Challenges per Level
To complete each level perfectly you must finish the level, collect all the pickups, collect enough cogs (spawned when you collect a pickup), activate all the colour cubes and lose no lives.
Customise the Ball
26 skins to unlock including sports balls, fruit, planets and the eyeball.
SmallGreenHill is Lewis Mitchell, a full time independent games developer based in Melbourne, Australia.
Lewis spent many years in console development at Climax and then Blue Tongue Entertainment, where he was Lead Artist. Lewis struck out on his own in October 2011, when Blue Tongue Entertainment was closed by its owner, THQ.
Developed in Unity, Ball on a Wall launched exclusively on iPad in February 2012 and was SmallGreenHill's debut app. Following many requests from players to bring the game to iPhone and iPod touch, Lewis has now redesigned the levels and adapted the game to suit smaller screens.
SmallGreenHill’s next game, recently received funding support from Film Victoria and is due to be released later in 2012.