As battles rage and new rifts erupt, the legend of David and Goliath is repeated and replayed across Galaxy Online. Superior numbers, vast warships, massive firepower - all can be reduced to nothing by poor fleet arrangement. If you want to take on a larger enemy, or you're worried by more agile and cunning opponents, you should pay attention to these:
1. Only the ships built based on the same blueprint can be put on the same grid, so do not easily delete your blueprints.
2. The main attack power should be well protected by defense ships. Always take sufficient supplies in case of a protracted war.
2. At most 30,000 ships can be put on each grid and each fleet can consist of the maximal 270,000 ships.
3. When attacked, all the ships on the grid can work. But, when attacking, there is a limitation of maximum number of ships on the grid to work:
For Hulls activated from Personal Science:
Assault Crafts: At most 1100 ships on each grid can work when attacking
Cruisers: At most 1000 ships on each grid can work when attacking
Battleships: At most 900 ships on each grid can work when attacking
Industrial Ships: At most 1000 ships on each grid can work when attacking
Recon Ships: At most 1000 ships on each grid can work when attacking
The advanced hulls activated from Faction and Corps Science have different restrictions. For example, as a popular Assault Craft activated from Faction Science, Sentinel Command Ship-Dark Dragon only allows for 1000, and Allied Space Forces Flagship from Corps limits the number to 850.
For more details of the ship arrangement, please head over to http://go.igg.com/news/view.php?aid=212