Game Careers Launches Video Series of Game Industry "Thought Leaders"


London, United Kingdom–Wednesday, May 2, 2013– Game Careers, a leading game career portal, today announced the launch of their brand new “Thought Leaders” video series, debuting online today, Thursday, May 2, at  

Game Careers is powered by Interactive Selection, the game industry’s first and only global game recruitment firm, based in London, U.K.  Each week, a new video interview will air, highlighting the career path of a top game pro. This week’s interview subject is Richard Rouse, senior game designer at Microsoft Game Studios.  Rouse was previously narrative director on the  Rainbow 6 franchise at Ubisoft Montreal, director of game design at Midway, and studio creative director at Surreal Software.

Running for 14 weeks, from May 1 to July 31, Game Career’s “Thought Leaders” online video series features interviews with recognizable game talent from around the globe, including Wright Bagwell, director of design for Zynga; Alex Hutchinson, creative director at Ubisoft; Robin Hunicke, founder of Funonema and designer/producer behind award-winning game, “Journey;” Chris Mielke, producer at Epic Games; Steve Meretsky, VP of game design at Playdom; Seth Sivak, CEO at Proletariat; and Kate Edwards, executive director of IGDA, amongst others.

David Smith, Game Careers series producer and managing director of Interactive Selection, states, “We’ve had the great fortune to have access to a significant number of high-profile game industry professionals, especially those in creative leadership roles.  A good recent example was Dan Pinchbeck, creative director for thechineseroom, developers of experimental first-person adventure game Dear Esther, who I interviewed among sixty other senior game pros who also talked with us about their game industry careers.  By catching these thought leaders on camera, we have the unique opportunity to present high-quality career insights and tips to a broad cross-section of game enthusiasts, students, working professionals and those simply curious about what it is like to work in the games field.”

Smith founded Interactive Selection in 1996. Leading the game recruitment market, the firm has grown steadily. In 2012, the company helped clients find staff in 22 different countries. In 2012, Smith wrote the industry’s first Best Practice Guide for Recruitment and Selection, published by U.K. games trade association, TIGA. In 2009, David founded Women in Games Jobs (WIGJ), a worldwide professional network. David is also Vice Chairman of the Technology Sector Group of UK’s Recruitment and Employment Confederation.


GameCareers is a popular game industry news site that has 30,000 visitors a month seeking information about careers in games.  Producer and journalist David Smith captures candid video interviews around the world with leading game industry figures such as David Helgasson (CEO, Unity), Dan Pinchbeck (Creative Director, thechineseroom), Dave Ranyard (Studio Director, SCEE), Nils Holger-Henning (CCO, Bigpoint), Ana Kronschnabl (CEO, Fluffylogic), James Brooksby (CEO, doublesix), and hundreds of other senior game pros, speaking about their career and how to get a job either at their companies or in the game industry at large.

About Interactive Selection:

Based on a 15-year history serving over 200 clients around the world, Interactive Selection is a market-leading global search and recruitment company in games and interactive entertainment.  Based in London, and offering a network of offices to support the hiring needs of their diverse clientele, Interactive Selection develops and maintains a vast community of qualified candidates through its extensive online presence, including social media, news groups, bulletin boards and trade events.

For more info on Game Careers, or to schedule an interview, contact David Smith, Producer, at +44 0208 944 7777 or, or visit  


Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at