Maestros of DESTINY , HALO , ASSASSIN'S CREED , DEAD SPACE , KILLZONE , LITTLEBIGPLANET , MASS EFFECT and TOMB RAIDER to Explore the Art and Biz of Composing for Games
LONDON, United Kingdom (August 8, 2013) - Game Art Connect Ltd today revealed additional sessions for its debut Game Music Connect conference to be held at Southbank Centre's Purcell Room, London on September 9, 2013. The final sessions to be announced include an exclusive opening presentation, "Immersion and Engagement - What We Can Learn From Film", by noted composer and academic, Professor Stephen Deutsch ( The Media School - Bournemouth University, National Film & Television School) and two star-studded composer panels (with audience Q&A) addressing a wide variety of issues pertaining to the art and business of composing music for games.
Game Music Connect is created for aspiring and professional composers of all backgrounds and those interested in learning about the art and science of composing today's cutting edge video game soundtracks. The premiere Game Music Connect event features the composers of some of the best-loved multi-million selling video game franchises including Halo, Assassin's Creed, Mass Effect, Tomb Raider, Killzone, and Dead Space, as well as top audio directors from Bungie, Jagex, Microsoft and Sony Computer Entertainment.
Tickets are available to purchase online at
The final sessions to be announced for Game Music Connect on September 9 include:
Examining the art and business of being a game composer.
Game Music Connect gets up-close and personal with the guests. A wide-ranging discussion and audience Q&A about what it takes to become a game composer and continue working in an increasingly competitive industry. Featuring the game composer's viewpoint on day-to-day working practices, relationships with game teams and music integration, general terms and conditions of business plus the challenges for composers associated with the rising tide of smart phone and tablet-based game productions.
Martin O'Donnell ( Destiny, Halo series)
Jesper Kyd ( Assassin's Creed series, Hitman series, Borderlands series)
Jason Graves ( Tomb Raider, Dead Space series)
James Hannigan ( Dead Space 3, Command & Conquer series, Harry Potter series)
Richard Jacques ( Mass Effect, James Bond 007: Blood Stone, LittleBigPlanet 2)
Joris de Man ( Killzone series)
Chair: John Broomhall
"IMMERSION AND ENGAGEMENT"
What we can learn from film.
Noted composer and academic, Professor Stephen Deutsch will explore the ways film makers use music (or its absence) to engage an audience into a narrative. Are the same techniques appropriate for games? What is the difference between immersion and engagement?
Professor Stephen Deutsch
(The Media School - Bournemouth University, National Film & Television School)
"GAME MUSIC CONNECT USA"
Highlights, insights and battle scars.
Game scoring USA! An update on game scoring stateside with the celebrated composers of Destiny, Halo, Assassin's Creed, Dead Space and Tomb Raider. Game Music Connect quizzes their award-winning maestros on making music for the video game masses. How has their work developed, what have they learned and what's up next for them? How is the current industry climate for games music in the USA and what might the future hold?
Speakers: Martin O'Donnell, Jesper Kyd, Jason Graves
Chair: Paul Lipson (Audio Director - Microsoft Studios)
Full programme details are available at www.gamemusicconnect.com/sessions/.
For information on all the speakers visit www.gamemusicconnect.com/speakers/.
Game Music Connect is created by BAFTA award winner and five-time Original Music nominated composer James Hannigan and veteran game audio director, composer, sound designer and industry commentator John Broomhall to celebrate and explore the music of video games together with the extraordinary talent behind it. For more information and to purchase tickets, visit www.gamemusicconnect.com.
Tel: (001) 702-407-0935