Nottingham, 1/02/11– GameCity, the world’s best-loved videogames festival, today announced the headliners for the next three Episodes of GameCityNights Season 2, the monthly after-dark, adult only exploration of videogames culture. GameCityNights run every month on Friday at Antenna in Nottingham, Beck Street, NG1 1EQ. Entry is strictly 18+ only, tickets£5 online,£6 on the door. For details on how to pre-book tickets, see below.
Following hot on the heels of the chaotic brilliance that was the Season 2 launch party, GameCity are sending fans into excitement overdrive by teasing THREE world premieres and revealing the headliners for episodes 2, 3 and 4 of the after-dark shindigs.
Episode 2, February 25 th
Local boys Crytek UK share the secrets behind nano-suit technology (among them being invisibility and punching people through walls, for those not in the know) with a first look at upcoming sci-fi shooter extraordinaire, Crysis 2, as they discuss its development and give attendees hands-on time.
Episode 3, March 25 th
Amanita Design founder and creator of seminal titles Samorost and Machinarium, Jakub Dvorský will offer attendees the world premiere for TWO of his upcoming games, as well as a look back at his catalogue of iconic titles.
Episode 4, April 29 th
Yorkshire based developers Just Add Water discuss the perils of working on cult titles as they present the PS3 remake of Stranger’s Wrath for another GameCityNights world first. Rounding out the evening, Lorne Lanning will cast an eye over his original creation via the wonders of the web.
With a new year and a new season also comes a new partner in the form of bluegfx, who are at the epicenter of the UK’s creative design industries. The partnership will offer a new platform to encourage dialogue between a multitude of fields, with architects talking to modelers talking to designers talking to musicians, all taking place during the early networking sessions.
‘From the Desk of’, My Game, A Winner Is You, early networking sessions and a host of other features both new and old will round out each episode as fans also enjoy the latest AAA games of the month alongside some of the best up-and-coming indie titles.
GameCityNights take place on the last Friday of every month at Antenna in Nottingham, Beck Street, NG1 1EQ. Entry is strictly 18+ only, tickets£5 in advance,£6 on the door. Due to limited capacity, pre-booking is advised. To do so, please go to www.gamecity.org for details.
To discuss your favourite title with My Game, demo your work on the preview screens or contribute to the A Winner Is You prize fund, email GameCity PR Coordinator, Chris White, firstname.lastname@example.org
NOTES TO EDITOR
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*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in a celebration and exploration of videogame culture - with prizes. Every month a brilliant headline speaker will be making their way to Nottingham to share their thoughts, passions and give a unique insight into their work.
GameCity is what a videogame festival should be.
The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the ITAG conference, the GameCity videogame festival and the National Videogame Archive - a unique collaboration with the National Media Museum.
Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space.
Gamecity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.
Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Media Molecule having headlined.
We’ve worked alongside some of the most prominent names in gaming, including; Warner Bros, TTGames, Crytek, Activision, Namco Bandai, SCEE, Xbox, Ubisoft, Electronic Arts, Nintendo, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Rare, Denki, Monumental Games, Midway, Zoe Mode, ThatGameCompany, Nana-on-Sha and lots more.
Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights– nothing is off limits for this most radical of videogame festivals.
Don’t just take our word for it, see what others have said after working with us,
GameCity looks poised to become our industry’s ?rst Sundance. A truly unique approach for hosting a game festival that seems long overdue.
Lorne Lanning, Oddworld Inhabitants
GameCity is unique. Any games festival that can reunite industry legends, lead to a Japanese game developer designing a playground, and evoke religious sentiments in a shopping centre is doing something very right for sure.
The year’s most inventively programmed new arts festival