GameCity6 summons the stuff of nightmares to Nottingham

Fear Friday - October 28th

Nottingham 03/10/11 - GameCity, the world’s best loved videogames festival, today announced Fear Friday, a horror themed day during GameCity6, on Friday, October 28th. The celebrations will include a range of media, including games, film, novels, panel debates and performative events. For more details on Fear Friday and GameCity6, go to

Friday 28th takes on a more sinister tone, as the streets of Nottingham fill with the undead in a nightmare day crammed with unspeakably (brilliant) horrors. Celebrating a range of media with some of the biggest names and best events, Fear Friday has something for everyone.

The Fear

Aspiring writers can enjoy a reading from Charlie Higson’s new zombie novel, The Fear, a tense tale focusing on a small group of teens, fighting for survival after the world’s adults descend into ravenous horrors, intent on devouring the heroes. Higson will also be presiding over awarding the winners of our 'Who's afraid of GameCity' writing competition at a special event on the Friday evening.

To see the terms and conditions and enter the competition, go to and follow the instructions.

Cockneys v Zombies

Film lovers are in for a treat as James Moran, writer on a huge number of hits including Torchwood, Doctor Who and Severance, talks about his work on upcoming Brit horror flick, Cockney vs Zombies. Still in production, this is a chance for attendees to chew Moran’s brains during a Q&A session.

Scare Theory

Writer James Moran, the developers behind iOS hit Papa Sangre and writer/commentator on violence in popular culture, Gerard Jones, will host a panel discussion to discover exactly how best to scare audiences - whether in film, books or video games...

Brian Provinciano’s Game Challenge

Retro City Rampage developer Brian Provinciano will undertake a three day game challenge with a twist. The public will be invited to draw, doodle, jot, scribble, scratch and generally get creative as they design a game. From 10am Wednesday 26th to 5pm Wednesday 27th, submit assets to create a very special horror game, set in the undead heart of Nottingham!

Design the city in your own image, fill it with monsters, ghouls, ghosts, zombies and anything else your imagination can conjure up, then see it come to life as Brian creates it from 8am to 3pm on Fear Friday.

The day also offers on a more ‘hands-on’ approach, with several craft events, including worldwide art phenomenon Dr Sketchy’s Anti Art School dead life drawing sessions, become one of the undead with our zombie make up experts and take part in a zombie beauty pageant for the title and crown of Mr and Mrs Zombie.

Fear Friday is just one part of GameCity6, the annual celebration of videogame culture, which runs from October 25-29th. GameCity6 events are mostly free. For more details, go to For all press enquiries, contact GameCity’s PR and Marketing Coordinator, Chris White,



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*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in a celebration and exploration of videogame culture - with prizes. Every month a brilliant headline speaker will be making their way to Nottingham to share their thoughts, passions and give a unique insight into their work.

GameCity is what a videogame festival should be. 

The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the ITAG conference, the GameCity videogame festival and the National Videogame Archive - a unique collaboration with the National Media Museum.

Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space.

Gamecity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.

Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Media Molecule having headlined.

We’ve worked alongside some of the most prominent names in gaming, including; Warner Bros, TTGames, Crytek, Activision, Namco Bandai, SCEE, Xbox, Ubisoft, Electronic Arts, Nintendo, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Rare, Denki, Monumental Games, Midway, Zoe Mode, ThatGameCompany, Nana-on-Sha and lots more.

Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights – nothing is off limits for this most radical of videogame festivals.

Don’t just take our word for it, see what others have said after working with us,

GameCity looks poised to become our industry’s ?rst Sundance. A truly unique approach for hosting a game festival that seems long overdue.

Lorne Lanning, Oddworld Inhabitants

GameCity is unique. Any games festival that can reunite industry legends, lead to a Japanese game developer designing a playground, and evoke religious sentiments in a shopping centre is doing something very right for sure.

Edge Magazine

The year’s most inventively programmed new arts festival

The Times  

Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at