Nottingham, 24/11/10– GameCity, the world’s best-loved videogames festival, today announced the details of GameCityNights* Episode 9, Festival Fallout. The event takes place on November 27th, at Antenna on Beck Street, NG1 1EQ starting at 6pm. Entry is 18+ and costs£3 on the door. Due to limited capacity, pre-booking is advised. Ticket information is below.
With over 45,000 people having enjoyed more than 50 events across 11 venues during GameCity5 this year, it was easy to miss things, which is why the last GameCityNights of Season 1 will look back at the week’s festivities.
Headlining the event, Adam Saltsman and Rebecca Mayes will join the night via the wonders of the web with A Working Relationship Revisited, to talk about their 72-hour game challenge and the resulting title, A Lost Thought.
Replacing the usual bevy of independent developers showcasing the games of tomorrow, the results of the two GameCity GameJam sessions will be available for fans to experience, as well as the first public viewing of Spite Your Face’s latest LEGO stop-motion video.
Speaker’s Corner makes a welcome return as a super secret special guest talks through their favourite game, explaining why they love it and why you should too.
Finally, Adam’s Den. This live game sees players create and pitch an event to the board of Adams, an officious bunch of experts in a series of totally unrelated fields. Further details are currently unknown due to a series of imposing NDAs.
As with every GameCityNights, the regular features make a welcome return; a fully stocked bar, mouth-watering food and general merriment until the early hours of the morning.
To book your attendance at this limited capacity event, please go to, http://gamecitynights9.eventbrite.com . To book a screen for Speaker’s Corner and present your favourite game to the public, email GameCity’s PR Coordinator Chris White at firstname.lastname@example.org
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*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in a celebration and exploration of videogame culture - with prizes. Every month a brilliant headline speaker will be making their way to Nottingham to share their thoughts, passions and give a unique insight into their work.
GameCity is what a videogame festival should be.
The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the ITAG conference, the GameCity videogame festival and the National Videogame Archive - a unique collaboration with the National Media Museum.
Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space.
Gamecity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.
Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Media Molecule having headlined.
We’ve worked alongside some of the most prominent names in gaming, including; Warner Bros, TTGames, Crytek, Activision, Namco Bandai, SCEE, Xbox, Ubisoft, Electronic Arts, Nintendo, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Rare, Denki, Monumental Games, Midway, Zoe Mode, ThatGameCompany, Nana-on-Sha and lots more.
Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights– nothing is off limits for this most radical of videogame festivals.
Don’t just take our word for it, see what others have said after working with us,
GameCity looks poised to become our industry’s ?rst Sundance. A truly unique approach for hosting a game festival that seems long overdue.
Lorne Lanning, Oddworld Inhabitants
GameCity is unique. Any games festival that can reunite industry legends, lead to a Japanese game developer designing a playground, and evoke religious sentiments in a shopping centre is doing something very right for sure.
The year’s most inventively programmed new arts festival