Nottingham– May 4th, GameCity, the World’s best loved videogames festival, today announced the headliner for its next monthly GameCityNights show– Bizarre Creations' Blur TM . The event will be held at the Antenna in Nottingham on May 28th, beginning at 7pm and running until late. Entry is£3 on the door for 18+, so ID is required.
Bizarre Creations’ Community Manager Ben Ward will be showcasing the highly anticipated Blur TM , and discussing fan reaction to missile spewing supercars. Joining Ben will be environment artist Chris Downey to guide fans through the making of an entire track, offering an insight into the game few will ever experience.
Features synonymous with GameCityNights make a welcome return; a regular crowd competes in the World’s toughest gaming quiz with consistently amazing tat up for grabs. Mouth-watering food and a fully stocked bar all contribute to an open and lively atmosphere for gamers and the public alike.
GameCity Director Iain Simons said, "Bizarre have always been enthusiastic supporters of GameCity, so we're honoured to welcome them to the first season of GameCityNights."
Ben Ward said,“Bizarre Creations are really excited to offer our continuing support to the excellent GameCity festival, this time in the GC Nights format. We’re looking forward to sharing some details about our new racing game, Blur, and providing some insight into how we built a new breed of racer. See you all there!”
Blur offers more than 50 licensed vehicles for players to battle it out in a race for the finish line, with power-ups adding the ultimate edge. Shunt, barge, shock and bolt provide another meaning to‘aggressive driving’, while clever use of shields, nitro, mines and repair kits can mean the difference between victory and the scrapheap.
As always, GameCity is equally proud to host several of the best up-and-coming independent developers and their games, with more being added all the time. Keep checking the GameCity website for details.
NOTES TO EDITOR
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*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in a celebration and exploration of videogame culture - with prizes. Every month a brilliant headline speaker will be making their way to Nottingham to share their thoughts, passions and give a unique insight into their work.
GameCity is what a videogame festival should be.
Started in 2006 by Nottingham Trent University and fully backed by the City Council, it fast became the most loved videogame festival in the World. Since the first GameCity, things have continued to expand. In 2008 we launched the National Videogame Archive in partnership with the National Media Museum, and in 2010 we launched the first season of monthly GameCity Nights events to great acclaim.
Gamecity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.
Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Media Molecule having headlined.
We’ve worked alongside some of the most prominent names in gaming, including; Warner Bros, TTGames, Crytek, Activision, Namco Bandai, SCEE, Xbox, Ubisoft, Electronic Arts, Nintendo, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Jagex, Rare, Denki, Monumental Games, Midway, Introversion, Zoe Mode, ThatGameCompany, Nana-on-Sha and lots more.
Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights - nothing is off limits for this most radical of videogame festivals.
Don’t just take our work for it, see what others have said after working with us,
GameCity looks poised to become our industry’sﬁrst Sundance. A truly unique approach for hosting a game festival that seems long overdue.
Lorne Lanning, Oddworld Inhabitants
GameCity is unique. Any games festival that can reunite industry legends, lead to a Japanese game developer designing a playground, and evoke religious sentiments in a shopping centre is doing something very right for sure.
The year’s most inventively programmed new arts festival